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turning .fbx files into .xml files?


oriondean

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I have a bunch of models that are in .fbx format, any way to turn them into .xml items so we can make them into ships? (these are models from eve online and they have a skin attached to them, the .fbx file is just the model itself without a skin)

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the reason I ask is I found this explanation:

 

Re: File sizes, don't read "smaller is better". FBX and Collada in ascii are both xml formats. The larger file may be saving more information, or just using longer labels. Obj only stores geometry information and is natively a binary format. None of which matters inside Unity anyway, because all the data you use is imported to Unity's native format.

 

at this website:

 

https://forum.unity3d.com/threads/pros-and-cons-of-different-3d-model-formats-fbx-dae-ect.344009/

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