Please, for the love of God, turn down: A)how widespread the faction wars are, it's really stupid that you can't move from any sector that has stations for trade, without being caught in a server crashing faction war, B)the number of destroyers each faction spawns. There is no reason for them to always spawn like 6-11 destroyers, that's stupid, the lag from all their weaponry and shields flickering will crash anyone on a toaster to mid grade computer. C)Alien fleet/Pirate fleet spawn times. They spawn WAY too frequently. And half the time, you get MORE than one spawning in within 5 minutes of the previous one, especially when you get closer to the center, where fights last MUCH longer. And when you get BOTH spawning simultaneously, as well as the smaller(or larger in the case of aliens) fleets spawning in, it becomes the same size as a faction battle, lagging everyone(and everything) to hell. D) Limit the # of destroyers that the factions can get when they spawn in, limit it to ONE sector at a time, not EVERY sector in that controlled area that is full of stations. I know that the game unloads the sector when no one is in it, but it resumes when someone comes back. So if someone leaves a full on battle and it unloads, and ends up in another one, and then someone ELSE happens upon the sector that the first person had left, while that person is STILL in the other sector that has a battle going on, boom. Server/clients all crash.
Use your heads, and take this suggestion seriously.
Suggestion
Alanthier
Please, for the love of God, turn down: A)how widespread the faction wars are, it's really stupid that you can't move from any sector that has stations for trade, without being caught in a server crashing faction war, B)the number of destroyers each faction spawns. There is no reason for them to always spawn like 6-11 destroyers, that's stupid, the lag from all their weaponry and shields flickering will crash anyone on a toaster to mid grade computer. C)Alien fleet/Pirate fleet spawn times. They spawn WAY too frequently. And half the time, you get MORE than one spawning in within 5 minutes of the previous one, especially when you get closer to the center, where fights last MUCH longer. And when you get BOTH spawning simultaneously, as well as the smaller(or larger in the case of aliens) fleets spawning in, it becomes the same size as a faction battle, lagging everyone(and everything) to hell. D) Limit the # of destroyers that the factions can get when they spawn in, limit it to ONE sector at a time, not EVERY sector in that controlled area that is full of stations. I know that the game unloads the sector when no one is in it, but it resumes when someone comes back. So if someone leaves a full on battle and it unloads, and ends up in another one, and then someone ELSE happens upon the sector that the first person had left, while that person is STILL in the other sector that has a battle going on, boom. Server/clients all crash.
Use your heads, and take this suggestion seriously.
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