From my recent playing I have come with some ideias what I would like to share with you.
1- Shared integrity
We probably have been troughs this problem before. We build our ship, we want to give it a nice shape, and while doing it so, we use small blocks. For example, antennas come right to my mind. I for once I have created templates for satellite dishes, made of a dozen or so small pieces. Small pieces, that's the problem, because, even if they are made of armour, and beyond integrity generators, these small pieces will almost always blow up in one hit. My idea was, why not be able to group some blocks, up to a given total volume, and make them share all the added integrity, and then, once all its hp/integrity is depleted, make them blow all at the same time? for example: you have 5 cubes together, all with 5hp. only when 25dmg is done to this group, they would all 5 blow up.
2- Sloped armour
If you ever played a tank war game, you know the value of sloped armour. Or ask German nazi tankers when they found the T-34 for the first time. In short, slopped armour acts in two parts: (1) increases the effective thinness of the armour and (2) increases the chance of bouncing off shells. I thing that the (2) could be applied in Avorion. For all physical projectile weapons, a chance of bouncing from a armour that was meet at an angle, could be added. This would open up a realistic range of building designs as well tactics. and coolness too 8) ;)
3 - AI balance.
If you stay for a while in the same region of the galaxy, it will be certain that any pirate or Xzotan you find won't be a threat. at all! Why? because a couple of hours into the server, and you should be able to create a 50k hp craft with 300 om. fire power, while the pirate are still on the <5k hp and 30ish om. fire power. Even when they attack in numbers, chances are you will not face more that 1 or 2, maybe 3 at the same time. and they won't last for more than 10sec each. I know that if you venture forth the galaxy, tougher opponents will appear, but again, I am speaking when staying roughly in the same area. Pirates are pirates, and not dumb, so, if they launch an attack and they see no one coming back, maybe they should upgrade their ships/attack force. How would this translate to changes? Well, why not adapt the attack force to the strength of the highest/strongest ship in the sector? If you are mining all quite, chances are you are not armed to much, so the ally guards of the sector should be enough, if you are instead armed, and looking for a fight, then you will find it. Also, make galaxy sector nomination more challenging.
4 - Turret factory - turret templates
As far as I can read in the forum, quite some people like to have uniformity in the ship. right now that is only possible by either building our own turrets in numbers, or by buying them from merchants. but what about those we get from battles? why not add a copy turret template option in the turret factory, where we could put that turret, see how much does it cost to produce, and produce as much as we want?
5 - Hide blocks
The ability to hide a block in building mode, would be very very valuable when we are building a complex ship. I believe I suggested this before, but I will leave this once again :)
Suggestion
gn_leugim
Hello everyone.
From my recent playing I have come with some ideias what I would like to share with you.
1- Shared integrity
We probably have been troughs this problem before. We build our ship, we want to give it a nice shape, and while doing it so, we use small blocks. For example, antennas come right to my mind. I for once I have created templates for satellite dishes, made of a dozen or so small pieces. Small pieces, that's the problem, because, even if they are made of armour, and beyond integrity generators, these small pieces will almost always blow up in one hit. My idea was, why not be able to group some blocks, up to a given total volume, and make them share all the added integrity, and then, once all its hp/integrity is depleted, make them blow all at the same time? for example: you have 5 cubes together, all with 5hp. only when 25dmg is done to this group, they would all 5 blow up.
2- Sloped armour
If you ever played a tank war game, you know the value of sloped armour. Or ask German nazi tankers when they found the T-34 for the first time. In short, slopped armour acts in two parts: (1) increases the effective thinness of the armour and (2) increases the chance of bouncing off shells. I thing that the (2) could be applied in Avorion. For all physical projectile weapons, a chance of bouncing from a armour that was meet at an angle, could be added. This would open up a realistic range of building designs as well tactics. and coolness too 8) ;)
3 - AI balance.
If you stay for a while in the same region of the galaxy, it will be certain that any pirate or Xzotan you find won't be a threat. at all! Why? because a couple of hours into the server, and you should be able to create a 50k hp craft with 300 om. fire power, while the pirate are still on the <5k hp and 30ish om. fire power. Even when they attack in numbers, chances are you will not face more that 1 or 2, maybe 3 at the same time. and they won't last for more than 10sec each. I know that if you venture forth the galaxy, tougher opponents will appear, but again, I am speaking when staying roughly in the same area. Pirates are pirates, and not dumb, so, if they launch an attack and they see no one coming back, maybe they should upgrade their ships/attack force. How would this translate to changes? Well, why not adapt the attack force to the strength of the highest/strongest ship in the sector? If you are mining all quite, chances are you are not armed to much, so the ally guards of the sector should be enough, if you are instead armed, and looking for a fight, then you will find it. Also, make galaxy sector nomination more challenging.
4 - Turret factory - turret templates
As far as I can read in the forum, quite some people like to have uniformity in the ship. right now that is only possible by either building our own turrets in numbers, or by buying them from merchants. but what about those we get from battles? why not add a copy turret template option in the turret factory, where we could put that turret, see how much does it cost to produce, and produce as much as we want?
5 - Hide blocks
The ability to hide a block in building mode, would be very very valuable when we are building a complex ship. I believe I suggested this before, but I will leave this once again :)
Open for discussion of these ideas :D
Cheers!
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