Nuetron Posted June 6, 2017 Share Posted June 6, 2017 So after playing with force turrets and finding how far the teleportation threshold extends on a slipgate... Confused yet? Go back and watch that again, paying careful attention to the galaxy map, then watch the below video and do the same: My comments (only AFTER you watch the videos...) : It looks to me that a slipgate has a static sector for its destination. That said, you could theoretically move a gate across the galaxy, provided you had enough patience and knew where you wanted to put it. Also, it's easiest to swap slipgates, but I have been able to put just one through another, however I wasn't recording at that point. Something else; the first time I did it (in the first video) I wound up with a sector that had no slipgates in it at all. How this can be applied: Remove all gates from one sector Fill up a sector with as many gates as you want, so you practically have a "nexus" of gates Use one sector as your garbage sector, and fill it with rocks from other sectors Use one sector as your "Golden" sector by using your gate to gobble up space stations Grief another player by "gobbling" up their stations/ships TL;DR A super-duper way of twisting the game to suit your needs... and confuse players, Muahahaha! Link to comment Share on other sites More sharing options...
Entity Posted July 7, 2017 Share Posted July 7, 2017 Hah, I just discovered this myself. A system had a gate close to a wormhole so I made a copy of my galaxy and pushed the gate into the wormhole. I guess I expected a crash. To my surprise it worked fine. And thus I came here to see if anyone else did this. Fun stuff! That said, I think gates should not be movable objects (griefing, etc). Link to comment Share on other sites More sharing options...
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