Just an idea on how to design/create as well as replace destroyed fighters. Sorry if this has been suggested already.
What i came up with is reusable "weapon blueprint". Similar to how you never lose your turrets when your ship is destroyed, you should never permanently lose your fighters' weapon.
Combine your fighter design and a fighter weapon blueprint to create a fighter blueprint that you can assign to a squadron.
However 1 blueprint can only be used to build 1 fighter at a time to prevent it being too overpowered (1 legendary drop and you are end-game)
How to make a fighter
1. Design a fighter.
2. Find Fighter weapons blueprint by killing enemies / buying from equipment docks
3. Add a new fighter tab, combine one of your fighter design with a weapon blueprint to create a "Fighter Blueprint"
4. Assign the Fighter Blueprint to a squadron
5. Greyed out fighter are not yet build / destroyed, click on it to build. (cost materials)
6. Fighter get destroyed, they turn grey and can be rebuilt. Profit :D
Bonus: A mechanics to prevent tiny, fast, hard to shoot glass cannons.
1. Fighter's volume define the "capacity" of the fighter, higher tech weapons require more capacity similar to how higher tech turrets are bigger and require more gunners.
2. Add "Weapon Systems" block to increase capacity similar to ship's Computer Core.
Suggestion
nutnnut
Just an idea on how to design/create as well as replace destroyed fighters. Sorry if this has been suggested already.
What i came up with is reusable "weapon blueprint". Similar to how you never lose your turrets when your ship is destroyed, you should never permanently lose your fighters' weapon.
Combine your fighter design and a fighter weapon blueprint to create a fighter blueprint that you can assign to a squadron.
However 1 blueprint can only be used to build 1 fighter at a time to prevent it being too overpowered (1 legendary drop and you are end-game)
How to make a fighter
1. Design a fighter.
2. Find Fighter weapons blueprint by killing enemies / buying from equipment docks
3. Add a new fighter tab, combine one of your fighter design with a weapon blueprint to create a "Fighter Blueprint"
4. Assign the Fighter Blueprint to a squadron
5. Greyed out fighter are not yet build / destroyed, click on it to build. (cost materials)
6. Fighter get destroyed, they turn grey and can be rebuilt. Profit :D
Bonus: A mechanics to prevent tiny, fast, hard to shoot glass cannons.
1. Fighter's volume define the "capacity" of the fighter, higher tech weapons require more capacity similar to how higher tech turrets are bigger and require more gunners.
2. Add "Weapon Systems" block to increase capacity similar to ship's Computer Core.
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