Ok there is one thing that is annoying me when trying to build a proper battleship. It's the fact that there's no working automated gun turrets similar to the phalanx, I mean come on we're a space travellers and we don't have a fully computer controlled automated defense systems. I'm not asking for turrets that replace primary turrets but more like secondaries. Their main role should be to relieve players from fighters a LITTLE.
NEEDS NEW FIGHTER AI BASED ON WEAPONS (make turrets priority targets for fighters)
And to avoid it being op
-it shouldn't penetrate any sheilds
-range should be very short for most types (2-3 or less than 4 km max)
-rapid degradation of accuracy as target gets further from the turret (100% accuracy if less than .05 km from turret not ship)
-can be temporarily disabled by tesla and lightning weapons even if its host ship still has shields on
-low durability( therefore making them weak to pulse weapons)
-amount that can be placed is limited by ship volume (minimum should be 4 or 6)
-does minimal damage to hull (preferably just 1 point for all types)
-only engages when target is within maximum range
-can't be scaled
-torpedo type and some missile type fighters are immune since they should be able to fire outside turret effective range
As for the turret types
Iron/Naonite: Chaingun type
1-2 km effective range, really inaccurate at max range, ok dps
Titanium/Trinium: Flak type
doesn't explode at within 1 km, randomly explodes at 2-3 km max. low dps, splash damage
Xanion: Single Target Missile
Longest range of all turrets, engagement range of 4 km, homes in but still has a large chance of missing fighters, only turret who can hit torpedo fighters, really low dps missile has to either hit the target or miss before turret fires another. high damage can one shot low quality planes
Ogonite: Multi-lock on Missiles
2-3 km, can fire 6 towards multiple targets, or multiple missiles towards a single target, very low dps, each missile has low damage
Avorion: LASERSS!!!
1-2 km, 100% accuracy, damage overtime so it doesn't instantly kill all fighters in its range.
Also who wouldn't want to see their ships in the middle of battle have guns shooting in every direction making it look like this
Suggestion
Zer0wl
Ok there is one thing that is annoying me when trying to build a proper battleship. It's the fact that there's no working automated gun turrets similar to the phalanx, I mean come on we're a space travellers and we don't have a fully computer controlled automated defense systems. I'm not asking for turrets that replace primary turrets but more like secondaries. Their main role should be to relieve players from fighters a LITTLE.
NEEDS NEW FIGHTER AI BASED ON WEAPONS (make turrets priority targets for fighters)
And to avoid it being op
-it shouldn't penetrate any sheilds
-range should be very short for most types (2-3 or less than 4 km max)
-rapid degradation of accuracy as target gets further from the turret (100% accuracy if less than .05 km from turret not ship)
-can be temporarily disabled by tesla and lightning weapons even if its host ship still has shields on
-low durability( therefore making them weak to pulse weapons)
-amount that can be placed is limited by ship volume (minimum should be 4 or 6)
-does minimal damage to hull (preferably just 1 point for all types)
-only engages when target is within maximum range
-can't be scaled
-torpedo type and some missile type fighters are immune since they should be able to fire outside turret effective range
As for the turret types
Iron/Naonite: Chaingun type
1-2 km effective range, really inaccurate at max range, ok dps
Titanium/Trinium: Flak type
doesn't explode at within 1 km, randomly explodes at 2-3 km max. low dps, splash damage
Xanion: Single Target Missile
Longest range of all turrets, engagement range of 4 km, homes in but still has a large chance of missing fighters, only turret who can hit torpedo fighters, really low dps missile has to either hit the target or miss before turret fires another. high damage can one shot low quality planes
Ogonite: Multi-lock on Missiles
2-3 km, can fire 6 towards multiple targets, or multiple missiles towards a single target, very low dps, each missile has low damage
Avorion: LASERSS!!!
1-2 km, 100% accuracy, damage overtime so it doesn't instantly kill all fighters in its range.
Also who wouldn't want to see their ships in the middle of battle have guns shooting in every direction making it look like this
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