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Fighter and other issues with the fighter patch


enthnal

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After a couple of days of playing

1.) Duplicate ship bug - Creates a duplicate ship and crashes our server after jumping to a new sector sometimes. After we load the server back up a duplicate ship is in where you planned to jump and a few sectors back. You start in your drone in the same sector as the second ship.

 

2.)Fighters seem unkillable. I have watched two warring factions near the edge of the barrier fight and one side loses but the fighters can't be killed at all.

 

3.)Discarded fighters, ie thrown out of the window to be destroyed, aren't always destroyed. Sometimes they disengage from the ship without taking a pilot, then get treated as a fighter that was left behind when a jump occurs. This apparently causes the fighter to start attacking stations and ships in the sector causing rep loss. The faction should kill it but not until it becomes hostile towards the fighter then see number 2 for it not being killed.

 

4.)No recall all squads option. Not a bug but a semi-pain in the rear.

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I agree with the above.  A carrier that is killed will leave its fighters to attack whatever they want.  Recalled fighters unwilling to recall to the carrier.  Lost fighters from a destroyed carrier are not recoverable, stick around the sector, often attacking ships from the same player who lost them, are not removed during a server reset.

 

In addition, the fighters are constantly getting into fights with each other...  :(

 

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