unbekannt1984 Posted September 18, 2017 Share Posted September 18, 2017 Well, title says it all... Using current Beta (0.14.2) on Debian Buster/Sid (testing). Take a look at the screenshot, I hired a few mechanics at that station and then the slider became weird. Link to comment Share on other sites More sharing options...
unbekannt1984 Posted September 18, 2017 Author Share Posted September 18, 2017 Adding more information: Enabled Traces: Avorion server Beta 0.14.2 r9327 running on Debian GNU/Linux buster/sid starting up in "/home/torsten/.avorion/galaxies/avorion_galaxy" CPU: AMD Athlon 5350 APU with Radeon R3 4 Cores RAM: 3GB name: Avorion Server seed: BFmibDfjCk port: 27000 max online players: 10 save interval: 600 broadcast interval: 5 max loaded sector time: 300 weak update: yes worker threads: 4 generator threads: 1 script background threads: 2 difficulty: Beginner infiniteResources: no collision: 0.25 access list: Blacklist public: yes authentication: yes listed: no steam networking: yes administrators: '' 'torsten' 'unbekannt1984' Initializing sector database... Initializing faction database... Starting up 4 worker threads... Starting up 2 script background threads... Loading jumping entities... Loaded 32 jumping entities. Loading groups... Galaxy initialized. Listed server version: 0.14.2.9327 [s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 445220 Game Port: 27000 Steam Port: 27021 Steam Query Port: 27020 Query Port: 27003 Warning: No RCON password set. RCON disabled. Server startup complete. Server connected to Steam successfully Server is VAC Secure! Game Server Steam ID: 90111137619090437 It happened in Sector 203:-218 (Seed BFmibDfjCk). I wasn't able to reproduce the bug. Link to comment Share on other sites More sharing options...
Pyrax Posted September 18, 2017 Share Posted September 18, 2017 It's been like this for as long as I've been playing. It's specifically very noticeable/reproducible if you hop on creative mode, and hire like 100+ of one type of crewmember. It's probably because of the re-autoscaling feature and where it leaves the slider value. For example, you can purchase mechanics: 0-500 available Say you put the slider on 180, which is 36% of the way across and you hit "buy". Now there are: 0-320 available If the slider stays at 36% it will say you can hire 64.8 mechanics (barring any additional floating-point arithmetic error). They just need to implement a floor/ceiling function or something to round the slider to the nearest integer, or reset it to zero. That being said, I've never actually clicked "buy" again when I see a fractional crewmember. I always move the slider first because I don't want to risk breaking anything. Link to comment Share on other sites More sharing options...
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