Ethentianknight Posted October 25, 2016 Share Posted October 25, 2016 No matter how i build my ship, it always ends the same way. I crash into an asteroid. I crash into flying debris. "Hey, Chris, let me try this force turret on you, dunno what it does." *crash* Is there a way to build for impacts, or am i missing a seat belt upgrade? I understand there's a server setting to disable collisions, but that would cheapen the experience. I want to be able to go full speed and crush tiny vessels without exploding. Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted October 25, 2016 Boxelware Team Share Posted October 25, 2016 Build blocks with high durability, such as armor or stone. Build integrity field blocks, they will keep blocks from being destroyed. Your main HP however, will still go down when you get damaged, but your ship stays in one piece. Link to comment Share on other sites More sharing options...
Ethentianknight Posted October 25, 2016 Author Share Posted October 25, 2016 I see. I'll build a ship out of generators, integrity fieldsb and armor and I'll get back to you. Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted October 25, 2016 Boxelware Team Share Posted October 25, 2016 I think reduced physical damage for several blocks would be a good idea as well. Link to comment Share on other sites More sharing options...
gn_leugim Posted October 25, 2016 Share Posted October 25, 2016 I only had this problem with my drone and/or with my trading ship, although with the last, I never got instant killed by a colision, only lost items. But it has no armor on it, so is quite easy for that to happen. On my (hmm... by the size should be a) Battle Frigate has no problem dealing with wrecks and asteroids. actually , I just ram the wrecks with no issue at all, and if I need too, to manoeuvrer. Link to comment Share on other sites More sharing options...
Ethentianknight Posted October 25, 2016 Author Share Posted October 25, 2016 Friend built a 200k ogonite/xanion hybrid that can take on pirates and only lose 3 bars. 150k hull. Still dies to rocks though Link to comment Share on other sites More sharing options...
Dinosawer Posted October 25, 2016 Share Posted October 25, 2016 There's a reason I turned off collision damage ;) Link to comment Share on other sites More sharing options...
gn_leugim Posted October 25, 2016 Share Posted October 25, 2016 Friend built a 200k ogonite/xanion hybrid that can take on pirates and only lose 3 bars. 150k hull. Still dies to rocks though well, how fast does he collide with them?? or how big are those rocks? :\ Link to comment Share on other sites More sharing options...
Ethentianknight Posted October 25, 2016 Author Share Posted October 25, 2016 Admittedly, larger than he was. Link to comment Share on other sites More sharing options...
gn_leugim Posted October 26, 2016 Share Posted October 26, 2016 Well, colliding with a larger than you asteroid should have some sort of bad effects on the ship :p I tried with mine, with asteroids roughly smaller than mine ship and mid speeds and I got some hp gone, but not a destroyed ship. Link to comment Share on other sites More sharing options...
RandomCommander Posted November 2, 2016 Share Posted November 2, 2016 Even the biggest of Battleships that can go about 1200 km/h are somehow prone to being one-shot by rocks that were in the way. This happened to me once. I still cry about it to this day. Link to comment Share on other sites More sharing options...
Dinosawer Posted November 2, 2016 Share Posted November 2, 2016 Actually, why don't shields protect against collision damage? Link to comment Share on other sites More sharing options...
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