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Taking a break and final feedback until next big update


RadiantFlux

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So, I have collected five of the artifacts and am struggling to find or get the others. So I have not passed the barrier yet.

 

The AI simply refuses to spawn for me, the smuggler ... well, I had all the cargo collected ... finally! ... and then I crashed into the border of a nasty jump gate and exploded. Then I was fed up with that task. I have found three coordinates of Project exodus but have not visited the locations yet.....

 

mostly because they send me back into even more boring space.

 

I am simply currently so overpowered that anything I encounter or do is rather boring.

I fought the M.A.D boss and yea, he did lower my shields a bit ... and then died quickly.

 

The only ship I currently have even half a smile for when I encounter it is the Priest of the sect who worship the asteroids. That one at least does not explode when I look at it. And it is my only source of Ogonite.

 

I will take a break from Avorion at this point and wait for a future patch where hopefully there is a new level of difficulty that is WAY higher than what the highest is right now.

 

Here my ship with it's stats, btw:

GnLAf7w.jpg

 

Have a great time!

RF

 

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Difficulty has been a tricky point from the start and the quests can be boring but that's where multiplayer and modding comes in :)

 

For our server it has been an ongoing process to increase and balance the difficulty but we've been getting more success over the months, altough it's still a work in progress we now have found a way to scale the increasing difficulty towards the center.

W're also working on creating our own events and bosses so that the gameplay becomes a bit more diverse, as that is still lacking.

 

But once you've done everything it can really become boring, it's now after 6 months that I have started playing again due to the economy update which is looking pretty promising.

Luckily a lot of mods are being developed that make the base game a lot more fun so that's worth checking out!

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Hi Devious,

 

I am curious, what have you done to help address difficulty on your server?

 

While a friend of mine and myself are having lots of fun, I know if I wanted to power build a death cube I could probably zing through the game but I'm taking my time.

 

I would like to know what you have done to increase difficulty, because while you as the player can make the game as easy and difficult as you want, I would like to see some difficulty that pushes me a little harder and I am curious what options there are without designating hours/days of my time into research.

 

Thanks!

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I would like to know what you have done to increase difficulty, because while you as the player can make the game as easy and difficult as you want, I would like to see some difficulty that pushes me a little harder and I am curious what options there are without designating hours/days of my time into research.

 

Thanks!

 

3mil omicorn xsotan ships in core.

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LOL that would do it.  Will the highest difficulty achieve that or are you modding some specific settings?

 

I know someone has said upping the max tech level had the nice side affect of making the ai a lot harder as they overall do more damage, as does the player. Plus the added bonus of larger turrets.

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