Rocksen Posted November 30, 2017 Share Posted November 30, 2017 This mod is based off of the one done by DarkPaapi, heres a link to his post. https://www.avorion.net/forum/index.php/topic,2051.0.html mod version = 0.2 working game version 18.3 updated (9/25/2018) Change log. V0.1 initial release. V0.2 sergeants, Lieutenants, and Commanders actually work. nothing has changed expect 1 line. it should still work if you have a world back from 14.5 =S. Important: if you modified upgradegenerator.lua and want to use this mod, no worries. open spoiler and find out the only thing that needs to be added to upgradegenertor.lua is one line and that is UpgradeGenerator.add("data/scripts/systems/automatedcrew.lua", 1) this should be added above or below UpgradeGenerator.add("data/scripts/systems/arbitrarytcs.lua", 1) UpgradeGenerator.add("data/scripts/systems/batterybooster.lua", 1) UpgradeGenerator.add("data/scripts/systems/cargoextension.lua", 1) UpgradeGenerator.add("data/scripts/systems/civiltcs.lua", 1) UpgradeGenerator.add("data/scripts/systems/energybooster.lua", 1) UpgradeGenerator.add("data/scripts/systems/enginebooster.lua", 1) UpgradeGenerator.add("data/scripts/systems/hyperspacebooster.lua", 1) UpgradeGenerator.add("data/scripts/systems/militarytcs.lua", 1) UpgradeGenerator.add("data/scripts/systems/miningsystem.lua", 1) UpgradeGenerator.add("data/scripts/systems/radarbooster.lua", 1) UpgradeGenerator.add("data/scripts/systems/scannerbooster.lua", 1) UpgradeGenerator.add("data/scripts/systems/shieldbooster.lua", 1) UpgradeGenerator.add("data/scripts/systems/tradingoverview.lua", 1) UpgradeGenerator.add("data/scripts/systems/velocitybypass.lua", 1) UpgradeGenerator.add("data/scripts/systems/energytoshieldconverter.lua", 1) UpgradeGenerator.add("data/scripts/systems/valuablesdetector.lua", 1) This mod adds crew through the use of the ship system upgrades system. There is only one system upgrade added to the game with this mod, although the stats change based on the rarity just like any other upgrade. here is a image of a rare upgrade will check to see if i can add pilots/captains while i'm messing around with the mod. EDIT: tried to get captains to work but it seems it doesn't work. i got them to spawn on the system mod in the shop menu but in player inventory it's no longer there and it doesn't work. so captains are not possible right now. such a shame i really wanted full auto ships =( pilots are also not possible. so the possible crew you can get on a system mod will be Engineers, Mechanics, Gunners, Miners, Sergeants, Lieutenants, Commanders, and Generals. balance suggestions are welcome. AutomatedCrew_V0.2.zip Link to comment Share on other sites More sharing options...
Lonewolf79 Posted January 12, 2018 Share Posted January 12, 2018 Just started playing again on version 15.7 and found this mod. Really like it so far! The Engineer, Mechanics, Gunners etc etc seem to work just fine. However the Lt, Sergeant, Commander and those types do not seem to work even if I have atleast one "real" employed Link to comment Share on other sites More sharing options...
T4Ken Posted February 23, 2018 Share Posted February 23, 2018 another bump for an update ;D Link to comment Share on other sites More sharing options...
TinchoX Posted February 23, 2018 Share Posted February 23, 2018 Givin this one a try! Link to comment Share on other sites More sharing options...
Rocksen Posted September 25, 2018 Author Share Posted September 25, 2018 Just started playing again on version 15.7 and found this mod. Really like it so far! The Engineer, Mechanics, Gunners etc etc seem to work just fine. However the Lt, Sergeant, Commander and those types do not seem to work even if I have atleast one "real" employed another bump for an update ;D fixed. sorry about the super late update it has really been a long time since i played last. Link to comment Share on other sites More sharing options...
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