Already love this game, but here's few suggestions:
- Improved building mechanics: player able to point a "center of mass" (or "axis of rotation" if you want). For now this center considered as last remaining block, if I quite understand...
- Standard scale of blocks: Liked that I could choose the proportions of the block freely. But maybe it's wise to add some typical block scales? Only a few, for example 1x1, 2x2, 3x3... and so on. Will be useful for construction accurate things.
- Space graveyards: already seen some sectors with wreckages... But if we put more of them? Make some sectors with LOTS of debrises (like any asteroid field, but consist of wreckage). I think it would look pretty cool.
- Megaliths: giant structures, scattered around the galaxy. Perhaps no practical purpose. Just to give atmosphere.
- Bridge block: I like the camera in the game - it's very handy and easy to control... But when your ship becomes bigger, you need a several "observation points" from which it is convenient to watch the enemies, asteroid and other. And sometimes you want to feel youself as a captain :] You can create a block that will be a fixed camera - modes of view: "free look" (i.e. default camera) and "bridge" (or "bridges" if more than one). I think it would be useful.
- Player's fleet: It would be useful to add the ability to allied ships to follow the player. For now, new constructed ships anchored to sector with shipyard, where they were built.
- Classes: classify all the ships by tonnage/hull, for example:
Сlass 1: 0-100 hp
Class 2:100-1000 hp
Class 3:1000-10000 hp
And so on...
Do not even need to specify the "class" (destroyer or cruiser), just mark, in order to know what this ship is.
But overall, the game is looking very nice. I like the unique shape of spaceships and feel of the game. Keep up the good work!
Suggestion
Sector 347
Hello.
Already love this game, but here's few suggestions:
- Improved building mechanics: player able to point a "center of mass" (or "axis of rotation" if you want). For now this center considered as last remaining block, if I quite understand...
- Standard scale of blocks: Liked that I could choose the proportions of the block freely. But maybe it's wise to add some typical block scales? Only a few, for example 1x1, 2x2, 3x3... and so on. Will be useful for construction accurate things.
- Space graveyards: already seen some sectors with wreckages... But if we put more of them? Make some sectors with LOTS of debrises (like any asteroid field, but consist of wreckage). I think it would look pretty cool.
- Megaliths: giant structures, scattered around the galaxy. Perhaps no practical purpose. Just to give atmosphere.
- Bridge block: I like the camera in the game - it's very handy and easy to control... But when your ship becomes bigger, you need a several "observation points" from which it is convenient to watch the enemies, asteroid and other. And sometimes you want to feel youself as a captain :] You can create a block that will be a fixed camera - modes of view: "free look" (i.e. default camera) and "bridge" (or "bridges" if more than one). I think it would be useful.
- Player's fleet: It would be useful to add the ability to allied ships to follow the player. For now, new constructed ships anchored to sector with shipyard, where they were built.
- Classes: classify all the ships by tonnage/hull, for example:
Сlass 1: 0-100 hp
Class 2:100-1000 hp
Class 3:1000-10000 hp
And so on...
Do not even need to specify the "class" (destroyer or cruiser), just mark, in order to know what this ship is.
But overall, the game is looking very nice. I like the unique shape of spaceships and feel of the game. Keep up the good work!
...and sorry for bad English ;]
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