Simply enough, I suggest that placing a turret on a rotation lock reduce the number of gunners required to man it by one.
Logic:
Presumably, the gunnery crew of each turret has one person aiming, the other(s) monitoring/maintaining/loading etc. With the turret fixed in place, the aiming part is up to whoever's flying, because wherever the ship's pointing, the turret is.
That's by no means the most compelling reason I make this suggestion though:
Fixed forwards weapons are a disadvantage, especially if they have the independent targeting trait. For one, it means you're almost always going to be facing front and travelling directly towards the enemy when engaging, which results in a more linear damage pattern and guaranteed windows of opportunity to get accurate shots off (due to not having to lead).
Generally, the game design as it currently stands discourages small, fast and nimble ships, where fixed-forwards weapons make the most sense. Due to crew constraints, it can often be difficult to achieve reasonable firepower against the sacrifices to other systems and stats you need for speed and maneuverability. This would put it on the level in my opinion.
Suggestion
Morbo513
Simply enough, I suggest that placing a turret on a rotation lock reduce the number of gunners required to man it by one.
Logic:
Presumably, the gunnery crew of each turret has one person aiming, the other(s) monitoring/maintaining/loading etc. With the turret fixed in place, the aiming part is up to whoever's flying, because wherever the ship's pointing, the turret is.
That's by no means the most compelling reason I make this suggestion though:
Fixed forwards weapons are a disadvantage, especially if they have the independent targeting trait. For one, it means you're almost always going to be facing front and travelling directly towards the enemy when engaging, which results in a more linear damage pattern and guaranteed windows of opportunity to get accurate shots off (due to not having to lead).
Generally, the game design as it currently stands discourages small, fast and nimble ships, where fixed-forwards weapons make the most sense. Due to crew constraints, it can often be difficult to achieve reasonable firepower against the sacrifices to other systems and stats you need for speed and maneuverability. This would put it on the level in my opinion.
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