KickRAzz Posted December 26, 2017 Share Posted December 26, 2017 So i'm no expert in modding so if you have some advice, or improvements to these; let me know. Modules These might need some more tweaking, let me know what you think After messing around in some files, i made two extra modules that can drop: Bi-Weave shield -lowers maximum shield, for shield regeneration Power to the weapons -Lowers power output for more weapons Pictures: Bi-Weave shield generator: Power to the weapons: Installation: Download the files and put them in your game folder. Open Upgradegenerator.lua in: "Avorion/data/scripts/lib". When you see a bunch of lines with "Upgradegenerator.add(...)" add these lines somewhere with them: UpgradeGenerator.add("data/scripts/systems/powertoweapons.lua", 1) UpgradeGenerator.add("data/scripts/systems/biweaveshield.lua", 1) Changelog: v0.2 -Fixed pricing on bi-weave Shield module -Lower rarity weapons modules give less turrets v0.1 Initial release Enemies I found out that after a while, the pirates and Xsotan are just some enemies to squash, so i decided to make stronger enemies. They are quite dangerous as they have way more hull, shields and weapons compared to the Xsotan and pirates. They only appear when you get closer then 260 from the center. and have their own name: Rogue i duplicated the files of the game, to keep the original game files as clean as possible Picture: This is their capital ship strength in sector 185:100 Installation: Download the files and put them in your game folder. Open eventscheduler.lua in "Avorion/data/scripts/player" When you see a bunch of "schedule = random():getInt(...)" add this line with them: {schedule = random():getInt(80, 120) * 60, script = "rogueattackstarter", to = 560}, Rogue_Attacks.zip Modules_v0_2.zip Link to comment Share on other sites More sharing options...
T4Ken Posted February 23, 2018 Share Posted February 23, 2018 someone used this on 0.15.8 ? does it work ? Link to comment Share on other sites More sharing options...
KickRAzz Posted February 23, 2018 Author Share Posted February 23, 2018 someone used this on 0.15.8 ? does it work ? As the mods have their own files they should still work in 0.15.8. Link to comment Share on other sites More sharing options...
T4Ken Posted February 23, 2018 Share Posted February 23, 2018 someone used this on 0.15.8 ? does it work ? As the mods have their own files they should still work in 0.15.8. well i did tested it... 562.000.000 Credits for a common bi-weaveshield seems a little bit buggy ? ^^ and the common weaponthing with +3 a little bit overpowered ? Link to comment Share on other sites More sharing options...
KickRAzz Posted February 23, 2018 Author Share Posted February 23, 2018 well i did tested it... 562.000.000 Credits for a common bi-weaveshield seems a little bit buggy ? ^^ and the common weaponthing with +3 a little bit overpowered ? That does seem a bit buggy and overpowered, i'll adjust them in a bit :) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now