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[MOD] More Modules & Enemies


KickRAzz

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So i'm no expert in modding so if you have some advice, or improvements to these; let me know.

 

Modules

 

These might need some more tweaking, let me know what you think

 

After messing around in some files, i made two extra modules that can drop:

Bi-Weave shield

    -lowers maximum shield, for shield regeneration

Power to the weapons

    -Lowers power output for more weapons

 

Pictures:

 

 

Bi-Weave shield generator:

20180223094951_1.jpg

 

Power to the weapons:

20180223094715_1.jpg

 

 

 

Installation:

 

 

 

Download the files and put them in your game folder.

Open Upgradegenerator.lua in: "Avorion/data/scripts/lib".

When you see a bunch of lines with "Upgradegenerator.add(...)" add these lines somewhere with them:

UpgradeGenerator.add("data/scripts/systems/powertoweapons.lua", 1)
UpgradeGenerator.add("data/scripts/systems/biweaveshield.lua", 1)

 

 

 

 

Changelog:

 

 

v0.2 -Fixed pricing on bi-weave Shield module

      -Lower rarity weapons modules give less turrets

v0.1 Initial release

 

 

 

 

Enemies

 

I found out that after a while, the pirates and Xsotan are just some enemies to squash, so i decided to make stronger enemies.

They are quite dangerous as they have way more hull, shields and weapons compared to the Xsotan and pirates.

 

They only appear when you get closer then 260 from the center. and have their own name: Rogue

 

i duplicated the files of the game, to keep the original game files as clean as possible

 

Picture:

 

 

This is their capital ship strength in sector 185:100

20180223100027_1.jpg

 

 

 

Installation:

 

 

Download the files and put them in your game folder.

Open eventscheduler.lua in "Avorion/data/scripts/player"

When you see a bunch of "schedule = random():getInt(...)"

add this line with them:

{schedule = random():getInt(80, 120) * 60, script = "rogueattackstarter", to = 560},

 

 

 

 

Rogue_Attacks.zip

Modules_v0_2.zip

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  • 1 month later...

someone used this on 0.15.8 ? does it work ?

 

As the mods have their own files they should still work in 0.15.8.

 

well i did tested it... 562.000.000 Credits for a common bi-weaveshield seems a little bit buggy ? ^^ and the common weaponthing with +3 a little bit overpowered ?

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