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Inerta Dampeners do not Brake Propperly (Mouse Steering)


xisec

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Expected Behaviour:

-According to the mouse steering movement style, the player hasn't to press the oposite key of the ship's current movement sense to brake (it brakes automatically). BUT he can do it, and he presumably will do it if he desires to continue accelerating in that oposite sense after braking.

-For example, if my ship has inertia dampener and thrusters, and I am moving forward to +z, and I want to change the ship's movement sense to -z, I would be able to press the "s" key to perform that maneuver. During the braking time, pressing "s" key won't have any effect, because the inertia dampener and thrusters activate automatically, but after braking, being pressing it will allow me to accelerate to -z without delay.

 

Unexpected Behaviour:

-If I press the "s" key during the braking time, the inertia damapener does not activate (only thrusters does).

-So to perform the maneuver efficiently, I have to wait (not pressing any key) untill the ship is still, and then, press "s" to accelerate; which is not intuitive nor coherent with the mouse steering movement style (and creates a maneuver delay).

 

 

***

This occurs in any active change of sense (x, y, or z axis).

I have not tested this behaviour with keyboard steering movement.

 

See u  ;D

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  • 2 weeks later...

It's kind of why I sometimes "forget" to put forward/backward thrusters on my ships.

They neither contribute to braking (unless one really forgets to put dampeners ???) nor accelerating (without engine, when accelerating, the forward/backward thruster does nothing as the ship stays still).

 

I crashed on a lot of stations before understanding it, cause I was letting go of thrust to "gently" decelerate, but when the ship was too fast I was naturally thinking "oops, too fast, brake, BRAKE :o", engaging backwards movement and suddenly decelerating less and less, turning the perspective of a slight bonk into a full-blown Yet Another Stupid Death ::).

 

I even believe it's why the AI crashes into a lot of stuff when escorting a ship that goes "passive", they try to break with thrusters to get the theoretical brake thrust optimal value to happen, while it doesn't happen, and the passive ship brakes harder by doing nothing. It's like a car which motor brake stops functioning whenever the brake pedal's pressed.

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