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Please come help me test out my new mods


Wayleran

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Hi. I've written and am continuing to write mods to help balance combat and the economy in the game. It's coming along great but I need people to test it out.

 

The aim of this mod pack is to balance out the game's broken systems to add a lot more challenge and fun.

 

I have future plans for things like making upgrades require much more energy so that you can't just load up on shields and turrets and trivialize the game. And the mod pack already has progressive enemy hull and dps as you get closer to the core.

 

Also to balance raiding I've simply increased the volume of all goods so that neither you nor stations/cargo ships can have nearly as much. I mean having 5000 body armor drop on 1 raid and selling them for 500,000,000 credits is game-breaking. Now you may get lucky with 10 dropping along with other things.

 

But just letting everyone know and looking for input.

 

 

 

Thanks,

 

Wayleran

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I like the ideas (although i'll make it very different on Galaxy Gamers server), but had a few more ideas during last days.

The point is just that id go further. Not just add a new balancing, but add a config wich gives the user control over the galaxy. Set everything to vanilla settings in default config and let users change via config file. Ship size, ship damage (damage multiplier, not just add more weapons), station size, also a config wich allows the user to add weapons to npc stations (with configurable amount and damage multiplier), a multiplier for shields on enemy ships and much more you can simply configure in just one config file. It makes you able to set very much more then just difficulty between -3 and 3. All settings can be set as total and relative to distance to core (so you could also make it easier in the outside, but harder at core). This would partially fix the difficulty problem - it is much too easy in vanilla game, even on highest difficulty.

 

All these settings must not affect other settings - f.e. ship size should not affect weapon damage wich currently happens, and that makes it feel the same as Hallatze said, cause you also buff your own ship, not just the enemies.

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Your mod. Are nothing more than extend enemy HP and enemy gun.

 

In the end it feel the same.

 

 

Thread is in Mods subforums. I allowed myself to edit out comments that were purely pointless. Aki.

 

The "GALAXY MOD" may do that but it's progressive now so it's 1x Hull and 1x DPS at the edges and PROGRESSES to the 10x Hull and 5x DPS in the center. And there's NO WAY it "still feels the same". The time it takes for encounters and the DPS increase alone is a massive difference...

 

BUT I have an entire MOD PACK now. I have numerous mods to balance out over-powered elements in the game. I've been CONSTANTLY writing new mods and updating/balancing the others...

 

I've tried to balance out the over-profitable raiding by drastically increasing the volume of goods so you won't get 1000's of body armors anymore for instance, maybe you get 10-50... I'm also working right now on balancing SYSTEMS so that they require MUCH MORE energy and are drastically less effective. Shield Boosters for instance are about 25% of what they were and require a lot of energy so a huge ship with 1-3 TW of energy will actual feel the loss of using all your system slots.

 

Please don't just disregard them so easily. Give them all a shot and see what you think. I think I'm making decent progress and the game feels entirely different to me now.

 

Thanks.

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I like the ideas (although i'll make it very different on Galaxy Gamers server), but had a few more ideas during last days.

The point is just that id go further. Not just add a new balancing, but add a config wich gives the user control over the galaxy. Set everything to vanilla settings in default config and let users change via config file. Ship size, ship damage (damage multiplier, not just add more weapons), station size, also a config wich allows the user to add weapons to npc stations (with configurable amount and damage multiplier), a multiplier for shields on enemy ships and much more you can simply configure in just one config file. It makes you able to set very much more then just difficulty between -3 and 3. All settings can be set as total and relative to distance to core (so you could also make it easier in the outside, but harder at core). This would partially fix the difficulty problem - it is much too easy in vanilla game, even on highest difficulty.

 

All these settings must not affect other settings - f.e. ship size should not affect weapon damage wich currently happens, and that makes it feel the same as Hallatze said, cause you also buff your own ship, not just the enemies.

 

I will work on that after I get some good feedback on baselines for things like enemy Hull/DPS and what feels "NORMAL" on normal and also the economy/goods changes I've made and the upcoming SYSTEM changes will drastically increase the challenge...

 

So I need people to try them out, test them and most importantly CHECK FOR UPDATED MODS. Because I've already made about 3 iterations of most mods.

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Your mod. Are nothing more than extend enemy HP and enemy gun.

 

In the end it feel the same.

 

 

Thread is in Mods subforums. I allowed myself to edit out comments that were purely pointless. Aki.

 

The "GALAXY MOD" may do that but it's progressive now so it's 1x Hull and 1x DPS at the edges and PROGRESSES to the 10x Hull and 5x DPS in the center. And there's NO WAY it "still feels the same". The time it takes for encounters and the DPS increase alone is a massive difference...

 

BUT I have an entire MOD PACK now. I have numerous mods to balance out over-powered elements in the game. I've been CONSTANTLY writing new mods and updating/balancing the others...

 

I've tried to balance out the over-profitable raiding by drastically increasing the volume of goods so you won't get 1000's of body armors anymore for instance, maybe you get 10-50... I'm also working right now on balancing SYSTEMS so that they require MUCH MORE energy and are drastically less effective. Shield Boosters for instance are about 25% of what they were and require a lot of energy so a huge ship with 1-3 TW of energy will actual feel the loss of using all your system slots.

 

Please don't just disregard them so easily. Give them all a shot and see what you think. I think I'm making decent progress and the game feels entirely different to me now.

 

Thanks.

 

What i meant, enable for AI to have hyperspace blocker so player unable to escape. And enable AI to travel fast to chase player. (Usually i can escape AI with 1800 m/s) i want vector bypass become relevant item.

 

And AI need a fast turn rate too.

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