Currently we can group different turrets into one group, and toggle them on or off. but that is it. I though of a system that could be really nice to bring a new level of realism to ships and ship battle, which is Fire Control.
So, what is it? I've create this nice image/scheme to help you understand my idea:
So, first, the "Fire Control Groups" would be yet other properties of the ship that you could improve, just like number of turrets, number of system slots and so on. It could be enhanced by System upgrades or by special blocks as it is now the number of system upgrades.
So, now lets imagine your ship has no Fire system controls, 0, then, you wouldn't see any difference from how you play right now. all turrets try to point to your current cursor position and aim there, regardless of turret groups (even the ones toggle off move and aim at your cursor).
But now, imagine you have 2 system controls. Then you could do the situation you find in the picture above. You could create 3 turret groups (green circles, turrets are purple dots), assign two of these turret groups to each of the Fire control systems and let them aim, and fire at different targets (bright blue dots are aiming reticles/targets)
These could have orders, such as "attack closest target", "Attack selected target", "Attack facing target", to control where they are firing.
Also, lets imagine you kept the control of turret group 2 (the middle one) and 1 and 3 are on automatic control from the Fire Control Systems, you could shift to group 1 and the fire control system of that one would automatically move to group 2 and wait your orders (or keep previous ones).
The system would be controlled a bit like the fighter squads, but probably on the right side of the screen, to not mess up.
I think a system like this one would improve much more the gameplay as well the realism. why?
well, the realism would be better because this is how big ships would actually fight, imo. A ship like this would have weapons on all sides, not just one, so it could fend off attacks from any side. I don't believe Capital ships would have all guns in he front, which is a bit the system that now is favoured in the game, and in most space movies/games you see just that.
And gameplay wise, I believe it would be improved because, when you build destroyer type ships or bigger, it makes a bit sense that you, as captain, are not manning all guns and the driver seat as well. You are expected to command the ship, not do it all. you will be on the command deck, driving the ship, and telling your crew what to do.
Although I gave a lot of though on this, there are surely issues and other things to improve, so please, discuss :)
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gn_leugim
Currently we can group different turrets into one group, and toggle them on or off. but that is it. I though of a system that could be really nice to bring a new level of realism to ships and ship battle, which is Fire Control.
So, what is it? I've create this nice image/scheme to help you understand my idea:
So, first, the "Fire Control Groups" would be yet other properties of the ship that you could improve, just like number of turrets, number of system slots and so on. It could be enhanced by System upgrades or by special blocks as it is now the number of system upgrades.
So, now lets imagine your ship has no Fire system controls, 0, then, you wouldn't see any difference from how you play right now. all turrets try to point to your current cursor position and aim there, regardless of turret groups (even the ones toggle off move and aim at your cursor).
But now, imagine you have 2 system controls. Then you could do the situation you find in the picture above. You could create 3 turret groups (green circles, turrets are purple dots), assign two of these turret groups to each of the Fire control systems and let them aim, and fire at different targets (bright blue dots are aiming reticles/targets)
These could have orders, such as "attack closest target", "Attack selected target", "Attack facing target", to control where they are firing.
Also, lets imagine you kept the control of turret group 2 (the middle one) and 1 and 3 are on automatic control from the Fire Control Systems, you could shift to group 1 and the fire control system of that one would automatically move to group 2 and wait your orders (or keep previous ones).
The system would be controlled a bit like the fighter squads, but probably on the right side of the screen, to not mess up.
I think a system like this one would improve much more the gameplay as well the realism. why?
well, the realism would be better because this is how big ships would actually fight, imo. A ship like this would have weapons on all sides, not just one, so it could fend off attacks from any side. I don't believe Capital ships would have all guns in he front, which is a bit the system that now is favoured in the game, and in most space movies/games you see just that.
And gameplay wise, I believe it would be improved because, when you build destroyer type ships or bigger, it makes a bit sense that you, as captain, are not manning all guns and the driver seat as well. You are expected to command the ship, not do it all. you will be on the command deck, driving the ship, and telling your crew what to do.
Although I gave a lot of though on this, there are surely issues and other things to improve, so please, discuss :)
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