Uthael Posted April 7, 2018 Share Posted April 7, 2018 ... That's what it sometimes says on the top-right of the web page. Is it really still 0.8.5? You might want to change that. Link to comment Share on other sites More sharing options...
Boxelware Team cepheni Posted April 7, 2018 Boxelware Team Share Posted April 7, 2018 Which web page? I am currently trying to fight all the outdated and wrong information out there, but didn't see that! Although that info isn't completely outdated, the demo is indeed still version 0.8.5. Link to comment Share on other sites More sharing options...
Uthael Posted April 10, 2018 Author Share Posted April 10, 2018 Any page under http://www.avorion.net/forum/ It's cycling these messages at random: Server creating instructions here! Linux installation guide here! Avorion Demo v0.8.5 is out! Click to download! New forum design is live! Attached screenshot. Look to the top-right. But if the demo is still 0.8.5., the problem is not the message, it's the demo :P P.S.: https://www.avorion.net/forum/index.php/topic,60.0.html There's some outdated info. And it's a pinned topic. Link to comment Share on other sites More sharing options...
Kamo Posted April 10, 2018 Share Posted April 10, 2018 Effectively, the demo is the old 0.8.5 ::) It's kind of why I'd ask people that would be interested in Avorion to see a Let's Play as a first impression before downloading the demo just to test if it works on the computer, then buying it quickly. The current demo gives a bad first impression of Avorion's gameplay, and the ship construction mechanics are slightly different : thrusters were surface-based, so the demo also gives bad building reflexes to new players. And since the player is limited to Iron, she is forced to use millefeuilles (which feels unnatural) or vulnerable (no integrity field either!) giant solar sails to produce energy. It would however take time and effort to the developers to produce a new demo, while the developers are currently struggling to beat bugs and add functionalities while their estimated deadline is approaching :(. Link to comment Share on other sites More sharing options...
Uthael Posted April 11, 2018 Author Share Posted April 11, 2018 Making a new "demo" out of each game version shouldn't be hard. Limit their jump distance to 10, max. crew count to 100-150 and have a message pop-up "You can't enter wormholes in the demo version". It doesn't even have to be a separate download. That's something like what CCP did with EVE Online. They'd also auto-unequip anything legendary. Off-topic, just my opinion: Presentation plays a huge part in whatever you want to sell. For a game, you need a few good videos and a trial version (if it's not free). Videos in HD. That's important. Regarding presentation, there should be voiceovers, camera effects, etc. Other games inside the main game for when you're bored of it: - Taking care of crew, getting to know theim - Optional puzzles and minigames to slightly affect otherwise random outcomes - etc. Hud elements sould be much prettier and include animations. Here's an example: Have you seen LoL in it's early days? www.youtube.com/watch?v=44B-wHmvwdY That's what Avorion's UI feels like. Now compare to the 2009 update: www.youtube.com/watch?v=FTmMT-R3Pi0 www.youtube.com/watch?v=xKV8Q38Tvlw Our brains like curved, organic lines. Circles, arcs and hexagons look much more appealing than squares. Well, except in arrays. But still - for 1-dimensional arrays, an arc with trapezoids inside looks better. Arrows pointing to waypoints, enemies and torpedoes should not be plain 1-thick lines. No bracket around ships should be 2 perpendicular lines. A glow around the lines, or a slight boomerang-shape is better. In the attachment is an example from an X3 mod. <img src="https://image.ibb.co/bKtXnH/gui_master.png"> P.S.: Please, don't take it as a rage post. I'm just trying to help. Again, it's just an opinion, throwing ideas around. Link to comment Share on other sites More sharing options...
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