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Pre-Defined Modules


TE5LA

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This game really needs pre-defined modules like cockpits, landing gear, missile launchers, nose cones, curved panels, etc. Compared to other games in the genre, Avorion models appear to be made of Play-Doh.

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This game really needs pre-defined modules like cockpits, landing gear, missile launchers, nose cones, curved panels, etc. Compared to other games in the genre, Avorion models appear to be made of Play-Doh.

- Predefined modules are needed for uncreative people alone, who cannot work with shapes to model them on their own.

 

- Cockpits are moronic staple in video games and useless in a setting, where even a marginally effective spaceship is weighted in kilotons. Spaceships in general do NOT need cockpits, because they provide nothing but a weak spot for hostiles to shoot into, and everything they grant is given by generic sensor arrays.

 

- Langing gear is useless, because Avorion spaceships do not and have no need to land on anything.

 

- There are Missile Launcher turrets and Torpedo Launcher blocks. Former look perfectly fine, and latter you can decorate as you wish as long as it does not impede its functions.

 

- If you cannot make a nose cone or a curved plane in Avorion ship building interface, then I really have nothing else to say.

 

- Your ships will look as good as you will make them look, nothing more, nothing less. Check the top Steam's Workshop Entries on ships and then see if you'd dare to criticize the game. This is not Space Engineers or Empyrion or any other block-stacking game.

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koonschi will be probably making a bridge block to get a first-person view ! :)

Then you'll probably be able to make your own cockpit/bridge, though effectively it should be guarded if it's not invincible as a holo-block.

 

Alas, curved blocks of any kind will not be implemented ever. But scalable slopes have been one of the community's earliest suggestions, alongside vertex editing - but it's definitely not on the developer's priorities, it'll be probably really late content in the perpetual beta development. For the moment, alas, making the curves yourself is the only way, and same thing for slanting :-\.

Begin with octogonal landing gears/nose cones and 1-directional slopes (the Kotoura was a big slanting experiment) then get better and better.

 

(Though, having some premade "slopes" or "curves" in the, er, thing with shape blueprints, would be a nice indication on how to make them.)

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- Langing gear is useless, because Avorion spaceships do not and have no need to land on anything.

A landing gear maybe not. But a landing zone? :)

 

This would be really fun to land a little space ship on a landing zone on a very large space station. This could be an alternative to the "Dock Block".

 

Another thing to pre defined blocks could be decorative blocks. Things like tables, bushes, a box with plants, etc.

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A landing gear maybe not. But a landing zone? :)

 

This would be really fun to land a little space ship on a landing zone on a very large space station. This could be an alternative to the "Dock Block".

 

Another thing to pre defined blocks could be decorative blocks. Things like tables, bushes, a box with plants, etc.

First, it might be fun, but that on its own would not justify the addition and corresponding coding necessary for it to work. In the vacuum, there's no feasible reason to have landing pads or runways to begin with even for fighters, as any spacecraft can be suspended by a simple harness frame or a single hatch gripper.

Second, which also responds to your latter points, Avorion has a much, much greater scale foundation to consider having landable ships. One dimensional unit of the building tools corresponds to 10 meters. That means, that a base 2x2x2 block, which is a origin of a new ship is 20 meters in every dimension, or almost a small 6-story building. Considering that, any sort of furniture is pretty much out of the question.

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First, it might be fun, but that on its own would not justify the addition and corresponding coding necessary for it to work. In the vacuum, there's no feasible reason to have landing pads or runways to begin with even for fighters, as any spacecraft can be suspended by a simple harness frame or a single hatch gripper.

Of course you can do a lot in space. However, there are also things that are better implemented by gravity. But above all without a bulky and heavy space suit. In terms of programming effort, that's not so much now.

 

Second, which also responds to your latter points, Avorion has a much, much greater scale foundation to consider having landable ships. One dimensional unit of the building tools corresponds to 10 meters. That means, that a base 2x2x2 block, which is a origin of a new ship is 20 meters in every dimension, or almost a small 6-story building. Considering that, any sort of furniture is pretty much out of the question.

You can scale blocks down to 0.1 unit. So it's one meter. It would be possible to bring a single bed as a block and position it in the grid without any problems. But I'm not talking about the wardrobe, I'm talking about decorations in general. This also includes things for the outside. They are Pre Defined Blocks. They do not necessarily all have to be scalable and not have a size of 2x2x2 units in the base. Just because the base block is this size.

It would only give you a little more freedom in design.

 

Important!

I do not see either as relevant changes. These are things you can implement later in the game. For example, as a small DLC.

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