A variety of small (and large) things that occurred to me while playing:
warning: contains subjectivity
Balance stuff
1. The "ring" in which you find the AI is fairly thin compared to the other bosses, making it less likely to run into it naturally (i.e. without knowing in which exact region you have to be), especially since most people will have a larger jumprange by then
2. Missile launchers are somewhat crappy most of the time - damage doesn't matter if your missiles never hit because they're so slow
3. Seeker missiles seem to be extremely rare - think I've only seen 2 of those in 90+hours and finding over 1000 turrets
4. I find that I can still easily tank MAD science despite the damage increase to 3000 - might be my ship is just TOO STRONK though
5. The equipment you find as loot by shooting stuff is tons better than what you can buy (you rarely see upgrades better than uncommon in shops, as an example) which puts a strong focus on combat as opposed to trading etc
(fine for me but perhaps not for everyone)
6. Fighters are fiddly at times - the open space needed in front of hangars is kinda large (even the space next to the space in front of it needs to be empty)
7. Might just be me, but fighters seem overly expensive for the damage they do given that they're easily destroyed. Not much point in losing a >1mil fighter in a fight that only nets me a couple 10k in loot
Would be nice to have:
1. Selling equipment could do with selecting multiple + selection filters - I just sold a couple hundred turrets one by one, which took aaaaaages
(I wanted to sell all turrets up to below xanion, and all turrets up to below ogonite with rarity of common)
2. The ability to save and load turret configurations would be nice - I can't ever be bothered to outfit my ship for mining since that means switching 27 turrets, and writing them all down, and them finding them again in the list of stuff
3. The ability to see the stats of a turret mounted on your ship (currently I have to check it in the ship menu by trying to see visually which it is, which makes seeing which I can switch out for a better one... tricky.)
4. Listing the DPS of each turret in omicron in the stats (instead of just damage and fire rate)
5. Sorting turrets by DPS
6. It would be nice if enemies used fighters and if you could find them as loot
7. Option to scale an entire ship in the builder (I've wrote a script to do it for me in python)
8. Option to upgrade the material of a ship i the builder (I use replace in the xml for now, but some blocks don't exist in certain materials which makes this not-optimal)
Suggestion
Dinosawer
A variety of small (and large) things that occurred to me while playing:
warning: contains subjectivity
Balance stuff
1. The "ring" in which you find the AI is fairly thin compared to the other bosses, making it less likely to run into it naturally (i.e. without knowing in which exact region you have to be), especially since most people will have a larger jumprange by then
2. Missile launchers are somewhat crappy most of the time - damage doesn't matter if your missiles never hit because they're so slow
3. Seeker missiles seem to be extremely rare - think I've only seen 2 of those in 90+hours and finding over 1000 turrets
4. I find that I can still easily tank MAD science despite the damage increase to 3000 - might be my ship is just TOO STRONK though
5. The equipment you find as loot by shooting stuff is tons better than what you can buy (you rarely see upgrades better than uncommon in shops, as an example) which puts a strong focus on combat as opposed to trading etc
(fine for me but perhaps not for everyone)
6. Fighters are fiddly at times - the open space needed in front of hangars is kinda large (even the space next to the space in front of it needs to be empty)
7. Might just be me, but fighters seem overly expensive for the damage they do given that they're easily destroyed. Not much point in losing a >1mil fighter in a fight that only nets me a couple 10k in loot
Would be nice to have:
1. Selling equipment could do with selecting multiple + selection filters - I just sold a couple hundred turrets one by one, which took aaaaaages
(I wanted to sell all turrets up to below xanion, and all turrets up to below ogonite with rarity of common)
2. The ability to save and load turret configurations would be nice - I can't ever be bothered to outfit my ship for mining since that means switching 27 turrets, and writing them all down, and them finding them again in the list of stuff
3. The ability to see the stats of a turret mounted on your ship (currently I have to check it in the ship menu by trying to see visually which it is, which makes seeing which I can switch out for a better one... tricky.)
4. Listing the DPS of each turret in omicron in the stats (instead of just damage and fire rate)
5. Sorting turrets by DPS
6. It would be nice if enemies used fighters and if you could find them as loot
7. Option to scale an entire ship in the builder (I've wrote a script to do it for me in python)
8. Option to upgrade the material of a ship i the builder (I use replace in the xml for now, but some blocks don't exist in certain materials which makes this not-optimal)
Link to comment
Share on other sites
8 answers to this suggestion
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now