Why my 4 slot cannons are trying to shoot fighters? We've got whole new system and class of weapons to counter fighters, yet my auto-turrets keep on targeting fighters, salesman, far-away stations but not actual combat vessels that are trying to kill me.
Turret AI needs big improvements or (preferably) to be configurable - setting priorities. Be it by distance, class, mass, firepower, alliance and so on.
I REALLY want to have an option preventing my 4 slot cannon from shooting fighters that are attacking my allies, so that they don't fire all their load into them, damaging my brittle relations even further (bonus points for auto-shooting at civilians that factions will also hate you for).
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Perq
Ok, I'll make it short.
Why my 4 slot cannons are trying to shoot fighters? We've got whole new system and class of weapons to counter fighters, yet my auto-turrets keep on targeting fighters, salesman, far-away stations but not actual combat vessels that are trying to kill me.
Turret AI needs big improvements or (preferably) to be configurable - setting priorities. Be it by distance, class, mass, firepower, alliance and so on.
I REALLY want to have an option preventing my 4 slot cannon from shooting fighters that are attacking my allies, so that they don't fire all their load into them, damaging my brittle relations even further (bonus points for auto-shooting at civilians that factions will also hate you for).
Actually that wasn't short. :C
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