So my only complaint for this game currently is Mining/Salvaging AI and AI ship Orientation.
I can tell by Building UI, and Thruster Movements that there is directional dimensions to a ship. When Mining, it seems that AI's for the most part randomly orbit the asteroid they are currently mining. This makes it difficult to optimize mining turret location. my suggestion is to give each face of the ship a numerical value pertaining to the general capabilities of the mining turrets as a whole. Using that Numerical Value, this would determine what side of the ship the orients to the entity it is targeting. I dont know much about scripting so i dont know if this may be difficult or easy but in my mind this seems to be an easy solution to the random orbiting.
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UnreasonablePirate
So my only complaint for this game currently is Mining/Salvaging AI and AI ship Orientation.
I can tell by Building UI, and Thruster Movements that there is directional dimensions to a ship. When Mining, it seems that AI's for the most part randomly orbit the asteroid they are currently mining. This makes it difficult to optimize mining turret location. my suggestion is to give each face of the ship a numerical value pertaining to the general capabilities of the mining turrets as a whole. Using that Numerical Value, this would determine what side of the ship the orients to the entity it is targeting. I dont know much about scripting so i dont know if this may be difficult or easy but in my mind this seems to be an easy solution to the random orbiting.
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