asauhdf Posted June 17, 2018 Share Posted June 17, 2018 The brake thrust provided by inertia dampeners is not included in brake thrust calculations ... for the AI. They work perfectly fine when there is a player controlling the ship. BUT. It appears that the speed of AI ships set to follow you is determined by the ship's brake thrust. As such, ships with bad brake thrust follow you unbelievably slowly. Said follow AI appears to only use thrusters to steer. Given a ship with good gyro arrays and inertia dampeners, it refused to turn, instead using the sole thruster I used for decoration to try and move laterally. As an experiment, I took said ship and told it to follow (linearly to prevent said issue). The ship followed at a measly 50 m/s. (had a mix of thrusters and inertia dampeners just in case i was right). I then replaced all the inertia dampeners with thrusters. Coincidentally, the brake thrust statistic more than halved. The ship followed at ~150 m/s. Link to comment Share on other sites More sharing options...
Boxelware Team cepheni Posted June 22, 2018 Boxelware Team Share Posted June 22, 2018 This is a known bug, we will rework that once we rework the entire AI flight behavior! Thank you for your detailed report :) Link to comment Share on other sites More sharing options...
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