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Ý nghĩa của những bức tranh gốm sứ Bát Tràng


Araxie

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Tranh gốm sứ Bát Tràng không chỉ khắc họa sinh động cảnh lao động, sinh hoạt của người Việt xưa như: tranh mùa gặt, tranh cổng làng, chăn trâu, tranh bà cháu, tranh mẹ đi chợ... mà còn tái hiện nhiều điển tích nổi tiếng cũng được khắc họa trong tranh như Lý ngư vọng nguyệt, Tứ quý Tứ bình... Vì vậy mỗi bức tranh vừa tôn vinh giá trị văn hóa ngàn đời lại vừa gửi gắm những  ý nghĩa tâm linh sâu sắc của người Việt. Vậy nên, treo tranh sứ cũng là một cách chơi phong thủy đầy tinh tế.

 

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Các bộ tranh gốm sứ Bát Tràng thường mang ý nghĩa phong thủy sâu sắc hơn: Tranh Lý Ngư Vọng Nguyệt về tích cá chép hóa rồng, cầu mong Công thành danh toại, Tranh Tứ Quý, Tứ bình nói về sự luân chuyển 4 mùa của vạn vật tốt tươi, cầu mong mưa thuận gió hòa, phúc lộc an vui trọn đời... Qua mỗi bức tranh, người ta có thể dễ dàng nhận thấy nét văn hóa, lịch sử đầy ý nghĩa mà người nghệ nhân gốm sứ gửi gắm.

 

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Điểm cộng cho dòng tranh gốm sứ Bát Tràng cao cấp

 

Ngoài giá trị về mặt ý nghĩa văn hóa, nhân văn, tranh gốm sứ Bát Tràng còn có những ưu điểm lớn như:  Phong cách tranh tân cổ điển, phù hợp để treo, trưng bày trong nhiều không gian nhà cửa, nội thất khác nhau. Nhất là phong cách nhà cửa tân cổ điển tại Việt Nam. Tranh được vẽ chi tiết, sinh động, tươi sáng, giá trị nghệ thuật cao. Chất liệu gốm sứ cực kỳ bền, khó xước, không ẩm mốc, lau rửa, vệ sinh thoải mái. Bền màu vĩnh cửu. Sản phẩm đẹp, bền, chứa đựng nhiều ý nghĩa sâu sắc nhưng mức giá lại vô cùng hợp lý.

 

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Với đặc trưng phù hợp với nhiều không gian bài trí, lại chứa đựng nhiều ý nghĩa, tranh gốm sứ rất hợp để treo trong nhà, văn phòng làm việc, không gian nhà hàng, khách sạn, quán cà phê sân vườn,… Tranh gốm sứ có thể làm quà tặng khách hàng, đối tác, tặng tân gia, tặng người nước ngoài đều rất ý nghĩa.

>Xem thêm: Những mẫu bình hoa gốm sứ Bát Tràng cao cấp

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Is there any plan to have them more active, as in getting wounded/killed in combat according to role/block hit or even fighting fires etc? Having an infirmary, training centers, bridges and all that star trek crap on a ship and all affecting ship stats dynamically as combat evolves would be awesome.

 

No there is not.

Koonschi has recently redone crew and he has said that he is happy with the way they are.

 

Besides most players wouldn't like the things you just suggested they would go over as well as my ideal to require 'Reputation' or 'infamy' to hire crew. 

 

You see all that stuff you mention sounds cool at first glance but the truth is all it really do is be a hassle that would only add tedium to the game and it would take a lot of time to implant as well as cause  lag  from the scripts that would need to run constantly.

 

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Well first of all, there is a plan in the roadmap for an event where a crewmember gets injured and needs to get to a station for cure... so thats one of your points wich should get implementes.

 

Second, i would love it if crewmembers could die in a fight, like engineers dying if engines or thrusters get destroyed and mechanics if any block gets destroyed, and the amount to die would be done with some kind of formula like amount of crewmembers/the totall volume of blocks in wich they work * the volume of the destroyed block and that devided by 3 (like 8 hours workshifts) and something different for crewquarters.

 

Apart from the training centre and that stuff, i do like his suggestions and hope they will get in the game, as i think its weird someone can shoot my crewquarters or workingstations without crew dying

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Is there any plan to have them more active, as in getting wounded/killed in combat according to role/block hit or even fighting fires etc? Having an infirmary, training centers, bridges and all that star trek crap on a ship and all affecting ship stats dynamically as combat evolves would be awesome.

 

No there is not.

Koonschi has recently redone crew and he has said that he is happy with the way they are.

 

Besides most players wouldn't like the things you just suggested they would go over as well as my ideal to require 'Reputation' or 'infamy' to hire crew. 

 

You see all that stuff you mention sounds cool at first glance but the truth is all it really do is be a hassle that would only add tedium to the game and it would take a lot of time to implant as well as cause  lag  from the scripts that would need to run constantly.

 

 

not everything he said, I'm sure a lot of people would like some sort of training center to turn untrained crew into trained crew. rather than spending 12hs hoping to find the one you need

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not everything he said, I'm sure a lot of people would like some sort of training center to turn untrained crew into trained crew. rather than spending 12hs hoping to find the one you need

Yes there was much talk about such a thing but as I recall Koonschi decided not to.

 

As for spending a long time gathering crew I have been there to many times to count lol. Thankfuly not so much any more though in his last pass at crew he added a small UI button  on the hire crew interface so you can request crew.

Click it and if your rep is high enough they will send you a full crew for any size of ship :)

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not everything he said, I'm sure a lot of people would like some sort of training center to turn untrained crew into trained crew. rather than spending 12hs hoping to find the one you need

Yes there was much talk about such a thing but as I recall Koonschi decided not to.

 

As for spending a long time gathering crew I have been there to many times to count lol. Thankfuly not so much any more though in his last pass at crew he added a small UI button  on the hire crew interface so you can request crew.

Click it and if your rep is high enough they will send you a full crew for any size of ship :)

 

Yes but as specialized crew are way more efficient you would want those as much as possible so space can be used for something else. The button gets a crew transport with untrained crewmembers and only specialists for stuff like pilots etc wich cant have untrained... so a way to change untrained into trained would be very nice addition

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For leveling unleveled => Specific roles:

 

Have them also gain levels 1-3 (without increasing their ability), once level 3 there is a new option next to the + / - in the crew menu which is a promote button. That then turns them into a level 1 of that type.

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Excellent idea Draco !

 

A lot more people should be salivating at the future boarding action. People will be able, with ~150/200k cred and enough spunk, to capture stations to gain money instead of having to make them and pay millions for them ! There will be less early game grind, especially in multiplayer when you should get right into the action !

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I love the early gaming, just small ships, no shields. I try to use as less shields as possible but late-game you just need to sadly😕 and why not find a faction war, take over a carrier and copy/paste the iron hangar or so. Boarding shouldn't be just infecting ships with lots of your troops, there should be some tactics and vs vs involved

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