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Wall of Questions trying to get a better grasp on somethings :)


Kane Hart

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Having a blast I actually afked for 5 minutes and lost my ship haha but it only gave me more determination to do better.

 

This is for the actual game not demo :)

 

I'm having a blast and I'm a bit of a nerd and so a lot my first questions might be elementary but my server questions will be a bit more in depth.

 

 

 

 

Game Questions:

1) What is a field generator? It sounded like shields but not? I put a couple on and covered my ship but second I got shot I never saw it work nor did I see anything flash or anything special.

 

2) So it seems once you are done using a component you should merge them when building your ship? It seems that placing small blocks around does not really offer much of a bonus but once I merge it seems to do a lot more. Love more advice on when to use merging and not.

 

3) I tried doing a basic ore trading mission it was I think 108 Iron ore but did not have a enough cargo space. Is it the exact ratio? As in 108 ore = 108 cargo?

 

4) Is there a good way to find certain ores? the system I started in has 1500 ores and only found I think 4 titanium. I bet there is more but hard to find so not sure if there is a way to some how scan them and track them down hehe.

 

5) So once I'm done the tutorial it becomes more of a sandbox I mean it's a sandbox you can do anything hehe. But any tips of what I should consider doing would be good. I actually love fighting pirates and PvE in fact I loved it so much I just kept upgrading my ship to fight them though I always took damage to my ship. Shields would help but I assume their not till way later in the game.

 

6) On the map there is 4 Icons I assume it's Asteroids, Ships, and Stations? What is the 4th one :)?

 

7) I hear a lot about salvaging when googling it and you need a license. I been killing pirates with the local faction though I don't own a salvage laser I shoot/mine them to death and loot them and sometimes keep shooting the wreckage. Is this meant for these kind of things or special types of salvage?

 

Does salvaging lasers make a massive difference when going for wreckage vs just mining/shooting it?

 

8) I noticed a sectorUpdateTimeLimit=300 and this shuts the zones down after 5 Minutes and then another one with emptySectorUpdateInterval=0.5. So who is Empty a player or any AI? is there a way to set to unlimited (assuming server reboot?) or just set a high number? I assume this allows my AI Ships to continue to run?

 

9) After speaking about Question 6) I hear you can setup your own stations like a mining facility and something else? Will these stop after the 300 default seconds as well if you leave the system? Does this mean stations in a sense no matter what are useless if so?

 

10) this maybe a bug but with shaders high and super sampling at 4x near certain stations with the light textures kind of blinks none stop and drops my fps a ton. 2x or less is fine.

 

 

 

 

 

Server Questions:

1) I'm having issues adding people to the whitelist is it using the 64bit steam ID? I think I might of got it to work on rebooting the server and adding them to the whitelist text file but not during the run.

 

I tried to do /whitelist --activate then /whitelist --id 76561197983004951 and it seem to only create a blank not the users id I tried the --name kanehart and also does not add to the list.

 

https://i.imgur.com/VA0qWuE.png - and with /save then /stop the file is still 0 in size.

 

2) Is there a way to activate the whitelist on launch via the command line? I saw --use-steam-networking  but it did not work and I have a feeling it's not going to work with the next question I have 3).

 

3) I noticed I get "[s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed." I'm of course running a dedicated server so normally I would not have it tied to an account or have any kind of steam API running for it. Should steam API not be included with the server? What features would I be missing out of it?

 

4) If assuming the Steam API is not working can people fake their steam ID then and join peoples server?

 

5) Can another player see another player? I right now set sameStartSector=false and tested it out it seems to scatter the players but only a few sectors as most it seems. Just worried that new players might get harassed by other players really easy or maybe that is not a problem?

 

Might as well ask can 2 friends add each other some how and then see each other and their progress in the game or on the map?

 

6) Anyway to disable PvP maybe collision and laser/fire damage between 2 players?

 

7) any kind of server tools to keep an eye on players as in maybe a way to see a leaderboard of players stats, etc? I have a feeling people overtime might cheat and find ways to cheat and when they do it will be easy to monitor them overall via some sort of command or in game panel that can be enable to show their overall stats maybe their assets, playtime, etc.

 

 

 

 

 

I hope I'm not asking too many questions in fact I might have many more overtime so I thought I keep this as the big ask all questions thread haha.

 

I want to provide a better understanding when playing and sharing it with others and I also am highly consider server maybe public but trying to aim for more whitelist and feel a bit more safe.

 

Thanks you :)

 

 

 

 

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I can answer some of them for you, but only from the gameplay perspective:

 

1) What is a field generator? It sounded like shields but not? I put a couple on and covered my ship but second I got shot I never saw it work nor did I see anything flash or anything special.

The integrity field generator prevents single blocks from being destroyed until the durability of the integrity field goes down. For example if you get shot at by enemies you will loose your overall health but there won't be a single block destroyed at first if they are all covered by the integrity field. You can see which blocks are covered if you place a integrity field block. Everything that is covered will be highlighted in blue. Also adding new blocks when there is already a integrity field generator will trigger the highlighting again.

 

3) I tried doing a basic ore trading mission it was I think 108 Iron ore but did not have a enough cargo space. Is it the exact ratio? As in 108 ore = 108 cargo?

Trading/transporting missions should require that your empty cargo space is at least the amount of the goods you have to transport. So in this case you should need free cargo space of 108. These ores are not the same as the ones you mine, which need no cargo space.

 

4) Is there a good way to find certain ores? the system I started in has 1500 ores and only found I think 4 titanium. I bet there is more but hard to find so not sure if there is a way to some how scan them and track them down hehe.

 

Yes, the closer you get to the center the better the ores get.  I don't know about the exact distributions but in general that is the case.

There is also a system upgrade which highlights ore asteroids in a certain radius around you, although this only works in a sector.

 

5) So once I'm done the tutorial it becomes more of a sandbox I mean it's a sandbox you can do anything hehe. But any tips of what I should consider doing would be good. I actually love fighting pirates and PvE in fact I loved it so much I just kept upgrading my ship to fight them though I always took damage to my ship. Shields would help but I assume their not till way later in the game.

 

You could add some armor blocks to your ship until you have the resources to add shields to your ship. But until you have shields your overall health will go down, but you can keep single blocks from being destroyed (see my answer to question 1)

 

Regarding progress: Try to get closer to the center so you can upgrade your ships with high quality materials and explore the hidden mass sectors :) Talking to traveling merchants or salesmen can also give you some hints

 

6) On the map there is 4 Icons I assume it's Asteroids, Ships, and Stations? What is the 4th one :)?

I'm not quite sure I understand you question correctly, but I think you are talking about the galaxy map (Hotkey 'M').

On the map there are a few possible indicators for each section:

  • White: Marked coordinates or visited section
  • Green: Sector with mass in it, i.e. stations, asteroids, ships, which you have not visited yet. The radius in which these green dots show up is determined by your scanning range
  • Yellow: Hidden mass sector. You need a system upgrade for these sectors to show up. They usually contain asteroids with some odd station and occasionally pirates or other cool stuff :)

Additionally there can be small annotations like a exclamation mark if there is a mission in that sector you you've received a distress call from there. Taking notes also adds a small annotation.

I am not sure what exactly you mean by the fourth icon, so sorry about that.

 

7) I hear a lot about salvaging when googling it and you need a license. I been killing pirates with the local faction though I don't own a salvage laser I shoot/mine them to death and loot them and sometimes keep shooting the wreckage. Is this meant for these kind of things or special types of salvage?

 

You only need a license to salvage if you are at a salvage yard. In general you can loot any destroyed ship without consequences. Just note that in a salvage yard any destroyed ship will automatically be property of the salvage yard and you would have to buy a license.

You can obtain a license from the salvage yard using the usual interactions but you don't need to dock to the station in order to buy a license.

 

Shooting or using your mining lasers on wreckage will only destroy the blocks but it won't yield any significant resources. System upgrades on the other hand will still drop, as they would in the fight. Salvaging lasers allow you to get resources from wreckages and they can be found relatively close to edge of the galaxy but you might need to explore a bit further into the center if you haven't got one yet.

 

 

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Server question #1:

I couldn't test out id syntax, but I guess it is the same. I need to agree it doesn't save or, what is more possible, I didn't find a way for this with my 10-minutes long research.

/whitelist --status

Warning: Whitelist is not active

 

/whitelist --activate

Access list mode was set to whitelist

/whitelist --list

/whitelist --name kanehart --add

User 'kanehart' added to whitelist

/whitelist --list

kanehart

 

Server question #2:

From command-line, I would say no, as list of options does not contain it. But it is possible to edit it via server.ini. In Administration group there is accessListMode property.

 

Server question #5:

Yes, but during demo each player was listed as a faction. If you don't pay attention to lags, ship names, flying swastikas etc. then another player can just pass you without being noticed (unlikely, but it is possible).

 

Server question #6:

It is possible to disable general collision damage via command-line or server.ini. PvP is part of player interaction.

 

Server question #7:

Not one I have heard of, at least not released one.  ::)

People will always cheat (more likely: exploit) if they can.

 

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  • Boxelware Team

Most questions have already been answered, I'll add some comments to the rest.

 

2. Some blocks profit from higher surface area, you shouldn't merge those. Most blocks profit from higher volume, you should definitely merge those (quarters, cargo space). For some it doesn't matter. For overall performance I suggest you merge since many blocks is the main reason for performance drops.

6. Wreckages

8. sectorUpdateTimeLimit sets the amount of seconds that sectors that have no player and are not connected to a sector with a player via gate or wormhole are kept alive. Alive sectors are updated. But when flying around a lot, lots and lots of sectors will be kept alive if this value is high, so use at your own risk.

emptySectorUpdateInterval=0.5 This is the update interval in seconds that will be used for sectors without players. Lower values will result in more accurate simulation, but worse performance and vice versa.

9. Right now you can found mines and factories. Those will stop when the sector is no longer kept in memory. Working on a solution though.

10. I answered that in the other thread.

 

Server:

1. I'll look into the whitelist issue.

2. The mode should be saved and reused upon restarting.

3. There's going to be a dedicated server Steam tool where this problem will be resolved.

4. Yes.

5. See Aki's answer. Yes they can see each other. Harassing is a potential problem. We're considering adding "safe zones" where players can't damage other players. Seeing each other on the map will be a part of the upcoming alliances update.

6. See Aki's answer. Friendly fire can't be disabled atm. We'll wait for more feedback on that one.

7. Not yet, but that's definitely a good idea.

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Thank you so much for the help. Was so refreshing to wake up with all the advice.

 

I can confirm I was derping and both /whitelist --name/id name/id --add works fine as adding it to the whitelist. I will just use ID of course. Though when you do add the ID it just says "User '' added to whitelist" so it does throw you off but it does work.

 

I double checked /save /stop and it was all in the whitelist :)

 

I tried editing the accessListMode= via the ini and could not get it to work. I tried whitelist and Whitelist vs what was listed was Blacklist. I might be doing it wrong but it did not seem to make a difference.

 

I can confirm at least for me if I activate the whitelist via the game and reboot using /save /stop the whitelist has to be activated again even with ID's via the text on reboot.

 

So there might be some bugs in that area anyways but it seems to work as long as I remember to renable it.

 

Thanks so much again for all the answers this been fun learning to get the linux server up and running and seems to work great :)

 

 

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Few more questions having a blast :) If you guys hate questions tell me I could ask for life and I'm hoping to put my education to use and help answers others in the future the more I learn :)

 

First off I want to say I'm having a blast what this game offers is quite incredible. I found a Casino today and when I saw that I was like I have to learn Lua. I thought how amazing would it be to make a small script where I add a new dialog option to just Casino's and it lets you gamble play basic little games like slot or blackjack even via text nothing visual at least to start with would be amazing and fun.

 

It got me thinking that this game I already edited some Lua files for fun and how it works is great and I have a feeling if we can get more people into modding overtime this game will turn into something entirely different overtime made by the community. There is GTA gta San Andreas RPG Servers with 1000 people online on a single server just because people can mod and add RPG elements within the game and just thinking damn just imagine what people can do overtime on Avorion.

 

I really hope we as a community can really show the world what this game can do and what its about the thought of it keeps giving me bad sleep at night just thinking the future of it :)

 

1) If you are sick of answering questions then please don't answer. This more like research for me and only asking because people seem so willing to talk about stuff.

 

2) Are the mining lasers you start with all kind of random? I got these on my starting ship but they are so bad I just end up going back into my drone ship: https://i.imgur.com/aE1CIai.png They are insane power usage and they seem to overheat?

 

3) Is this the heat level of the weapons / mining laser? https://i.imgur.com/B2Z8K4q.png I just noticed this for the first time with these lasers that seem to kill my power haha.

 

Overtime I found some new turrets and they were laser based I guess and had heat bar but they did not pass their cap and they seem to work much better in a sense so maybe it's a bug with those mining lasers I had.

 

4) Is there a way to tell what a XML Ship will cost resource wise? For example when I import one in that I don't have the resources for it just cries about Credits. Is it just based on credits or is it both credits and resources but credits are first on the list? It be kind of nice to have some sort of info screen on your current ships value in resource / cost but also blueprints that you check out before importing them in the load menu.

 

5) Is there a way to rename my ship :)? I called it Day 1 for example can I name it to Day 2? It seems blueprint name is effected by this as well.

 

6) What is this module :) https://i.imgur.com/WhPx50f.png I saw it on a travelling merchant quite expensive hehe I love it :)

 

7) So this upgrade says 105% https://i.imgur.com/veiD971.png is the a 5% improvement or a 105%? Some games start at 100% because they might do power reduction of say 90% meaning you save 10% so I'm a bit confused on how this game does the math :) Hope this makes sense :)

 

8) I saw my system get attack by another faction. I understand if you see 2 factions going at it and shoot one you can ally with the other instant. Outside of that can a faction take over space? Can that space grow? Can the factions influences radius on the map change?

 

9) Is the player inventory (the one that holds modules / turrets) unlimited?

 

10) Is crew performance capped at a certain amount? I tried putting in a lot of mechanics on a small ship from 1 to 2 it went from 100% to 130% but a adding 2-3 more it stayed at 130%.

 

11) I also noticed and something I'm learning but you can recruit qualified workers directly. Do they offer a bonus to the percent as well or do they offer something special?

 

12) What is the most crew someone has legit required or needed? If my math is right 1 general is 360 Crew and that is really sweet. Has anyone had multiple generals and over 360? Crew?

 

13) is the boarding party stuff in? Should I worry about not having security on my ship? How is it done by teleportation? Just a bit worried :)

 

14) I noticed at least command wise I been having trouble with spaces for example if it's a command to Kick myself it be normally /kick Kane Hart but instead it will kick Kane. Not sure if there is advice there thanks :)

 

 

If you guys have tips or advice I love to hear it. I like learning a lot and I'm going to try to start learning a bit of Lua. It's being used more and more even as a scripting language you can make games with it now there is some decent elementary engines that support it and maybe someday I can make some really good mods for the game :)

 

 

 

Bonus picture of my accidentally smashing into another ship at silly speeds haha.

kd7jeBk.png

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3) Is this the heat level of the weapons / mining laser? https://i.imgur.com/B2Z8K4q.png I just noticed this for the first time with these lasers that seem to kill my power haha.

Yes it is. Or to be more precise it is the heat display for Weapons which don't require energy and its the energy usage for energy weapons/turrets with draw power.

 

5) Is there a way to rename my ship :)? I called it Day 1 for example can I name it to Day 2? It seems blueprint name is effected by this as well.

 

Not yet, as far as I know, but it is planned. You would have to change the name in the save file for now.

 

6) What is this module :) https://i.imgur.com/WhPx50f.png I saw it on a travelling merchant quite expensive hehe I love it :)

It is related to the story. If you do not care too much about spoilers you should check out this post

 

7) So this upgrade says 105% https://i.imgur.com/veiD971.png is the a 5% improvement or a 105%? Some games start at 100% because they might do power reduction of say 90% meaning you save 10% so I'm a bit confused on how this game does the math :) Hope this makes sense :)

It should add 105% of the base value to the base value. For example if you have 100 shield points and you install this upgrade you will end with 100+1.05*100 = 205 shield points

 

9) Is the player inventory (the one that holds modules / turrets) unlimited?

It most likely isn't from a technical point of view, as in bounded by available space on your hard drive, but I think from a gameplay perspective it is  :)

 

11) I also noticed and something I'm learning but you can recruit qualified workers directly. Do they offer a bonus to the percent as well or do they offer something special?

They have a higher workforce. This means, that a trained worker on level 1 can replace 1.5 regular workers, on level 2 he can replace 2 regular workers and on level 3 2.5 regular workers.

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