Boxelware Team koonschi Posted July 30, 2018 Boxelware Team Share Posted July 30, 2018 Patch 0.18.2 Date: July 30th, 2018 Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Scripting API Added a script component for ShipSystem Renamed Engine.brakeThrust to Engine.reverseThrust Plans can now be loaded from design files as well UI Implemented shortcut keys for strategy mode orders Increased ambient brightness of neutral Editor further Implemented taking special high-quality screenshots with Ctrl-Shift-F12 Notifications are now hidden in building mode when hovering the stats Added block count to turret building ui Bugfixes Fixed an issue where turret designs that don't fit on their base couldn't be edited Fixed an issue where players would enter build mode with the current ship when exiting turret building mode of a remote ship When transforming blocks in building mode invalidated turrets are now removed Fixed an issue where the tutorial could get stuck when mining the highlighted asteroid without selecting it Fixed an issue where AI turns too soon, bumping into stuff Fixed AI-Controlled ships braking way too soon Fixed thread names not being entered correctly into DebugInfo Link to comment Share on other sites More sharing options...
unbekannt1984 Posted July 30, 2018 Share Posted July 30, 2018 Hi, Bugfixes ...Fixed AI-Controlled ships braking way too soon ... that means they don't use (round about) "distance x 10 = speed" anymore? Link to comment Share on other sites More sharing options...
unbekannt1984 Posted July 31, 2018 Share Posted July 31, 2018 Hi koonschi, well, it simply doesn't work. Even my Miner (topspeed 430m/s, brake-thrust 30 m/s^2) now usually brakes by crashing into other ships (for example when I order it to escort me and wait for it). Freighters controlled by goodshauler mod don't stop within reach of the tractor-beams for docking. Link to comment Share on other sites More sharing options...
Martin Posted July 31, 2018 Share Posted July 31, 2018 Hey! My bad. We found the problem and fixed it. Thanks for reporting. Greetings, Martin Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now