-Stashes should explode when opened. (Prevents confusion, particularly in co-op.)
-Targets with only a single possible action and no downsides, such as stashes and unclaimed asteroids, should be controllable by mashing F twice rather than F plus mouse controls
-Fighter and cargo transfer should have the same range as crew transfer (0.2km)
-Crew transfer should, ideally, show the current/required crew levels on both ships.
-More critical alerts (such as a pirate spawn) should use a different beep than more routine alerts.
-You should be able to spawn into an Alliance ship when switching sectors.
-The last ship you were in in a sector should be flagged as preferred.
-There should be a hotkey for All Squadrons
-There should be a way to distinguish regular Cannons from Pulse and Plasma cannons when searching, even if its just by renaming Cannons.
-There should be a reliable way to search weapons by slot size
-Camera positions should be saved on a per-ship basis rather than per-user.
-Total used and available hangar space should be listed in the fighters screen.
-Total used and available torpedo storage should be listed in the torpedo screen.
BUILD MODE
-Colors should be sortable, and should have a palette+recently used colors. Colors already used in a design could also be highlighted or paletted.
-The Delete hotkey should work in the saved ships list
-Manually Saved ships should be prioritized into a privileged grouping like Workshop ships are in the saved ships list
-Required total charge energy and max charge rate of the hyperdrive should be listed stats in the build screen.
MISC
-Get rid of material mounting requirements for turrets. It's *very* uncommon to have access to a turret of a given material without being able to scrap together enough for a mount for it. It has virtually no impact on gameplay but does force you to make minor and irritating changes to designs.
Suggestion
TheDeadlyShoe
FLIGHT MODE
-Stashes should explode when opened. (Prevents confusion, particularly in co-op.)
-Targets with only a single possible action and no downsides, such as stashes and unclaimed asteroids, should be controllable by mashing F twice rather than F plus mouse controls
-Fighter and cargo transfer should have the same range as crew transfer (0.2km)
-Crew transfer should, ideally, show the current/required crew levels on both ships.
-More critical alerts (such as a pirate spawn) should use a different beep than more routine alerts.
-You should be able to spawn into an Alliance ship when switching sectors.
-The last ship you were in in a sector should be flagged as preferred.
-There should be a hotkey for All Squadrons
-There should be a way to distinguish regular Cannons from Pulse and Plasma cannons when searching, even if its just by renaming Cannons.
-There should be a reliable way to search weapons by slot size
-Camera positions should be saved on a per-ship basis rather than per-user.
-Total used and available hangar space should be listed in the fighters screen.
-Total used and available torpedo storage should be listed in the torpedo screen.
BUILD MODE
-Colors should be sortable, and should have a palette+recently used colors. Colors already used in a design could also be highlighted or paletted.
-The Delete hotkey should work in the saved ships list
-Manually Saved ships should be prioritized into a privileged grouping like Workshop ships are in the saved ships list
-Required total charge energy and max charge rate of the hyperdrive should be listed stats in the build screen.
MISC
-Get rid of material mounting requirements for turrets. It's *very* uncommon to have access to a turret of a given material without being able to scrap together enough for a mount for it. It has virtually no impact on gameplay but does force you to make minor and irritating changes to designs.
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