I remember reading somewhere that you were thinking about what to do about sectors with player stations. Perhaps you could have an internal clock running when the sector unloads, and when the sector is reloaded, the clock is applied to the station, generating the resources/money it would have generated had you been there? I don't know if it's possible with the engine, but it was a thought I had.
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Sellywelly
I remember reading somewhere that you were thinking about what to do about sectors with player stations. Perhaps you could have an internal clock running when the sector unloads, and when the sector is reloaded, the clock is applied to the station, generating the resources/money it would have generated had you been there? I don't know if it's possible with the engine, but it was a thought I had.
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