MeDi0n Posted August 21, 2018 Share Posted August 21, 2018 Hallo, Mir ist eben eine Idee für die KI gekommen. Bislang handelt die Schwierigkeit der KI davon ab auf welchen Level man spielt und wie weit man sich dem Mittelpunkt genähert hat. Aus Erfahrung ist die KI selbst auf dem schwierigsten Grad im Mittelpunkt verhältnismäßig leicht. Meine Idee wäre ist ab erreichen des inneren Kreises die zeit mit ins spiel zu bringen und so die KI im Schwierigkeitsgrad zu erhöhen. ab 1 Woche maybe. Multiplikator x10 (von 1000 Om. auf 10.000 Om. im Durchschnitt) nach 2 Wochen x20 o.ä. Da der Kreis schon exestiert wäre es auch nicht "soviel" zu scripten. Link to comment Share on other sites More sharing options...
Hammelpilaw Posted August 21, 2018 Share Posted August 21, 2018 Let me translate this shortly: To increase difficulty enemy ships may scale depending on the age of the galaxy. F.e. one week after starting the galaxy enemy damage could be multiplied by 10, after 2 weeks by 20 or so. Well its true, the game is not balanced very well yet. Difficulty increased in 0.18.x, but still there are huge issues in balancing, although these issues are not the same as in 0.17.x (read more about this). But increasing difficulty by time... how should it work? How should a player survive when joining the server 4 months after it started? This can not work. What Im trying to say is, that there are more and more player complaining about balancing/difficulty. The devs realised and trying to fix that. In my opinion it did not work yet, but Im sure they will continue improving balancing. So it is important to throw out your mind in forums, how balancing should be improved to give good suggestions to the devs. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now