deethree Posted May 29, 2013 Share Posted May 29, 2013 Once they drop their goodies ther is major frame rate drops. The more powerful shipyards are near impossible to deal with cleaning up the drops Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted May 29, 2013 Boxelware Team Share Posted May 29, 2013 I know, their computation is not very efficient yet. Noted. Link to comment Share on other sites More sharing options...
Sector 347 Posted May 29, 2013 Share Posted May 29, 2013 Seen more than once - the destruction of the shipyard with long pieces causes it to fly away with high velocity (aprox. 3000-4000 km/h). Seems long-part debris collides with base structure. Seems those long debrises collide with base structure and "blow" it away :D Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted May 30, 2013 Boxelware Team Share Posted May 30, 2013 That's uh ... their natural defense system? Basically they're trying to escape. No? Nah you're right. Noted. Link to comment Share on other sites More sharing options...
Sector 347 Posted May 30, 2013 Share Posted May 30, 2013 Speaking about "trying to escape" - I could have sworn that I saw as a shipyard is trying to turn around or "dodge" shots. It rotates very slowly from side to side. I do not know, this is a bug or not. Looks pretty weird, though. Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted May 30, 2013 Boxelware Team Share Posted May 30, 2013 They can rearrange their orientation to bring their turrets into a position where they can shoot at you, that's probably what it did. Link to comment Share on other sites More sharing options...
DoomAngelBlade Posted June 18, 2013 Share Posted June 18, 2013 Actually that's problem of physics here and station generation. When you destroy stations/ships parts there can be thing like that. Physics (collisions) are pretty bad here because of some problems. And problem in generator can make SHIP IN SHIP. SO when some part goes off the station/ship - it massivelly collides each other. Problems on physics are next: Drone can make station move with speed of 50k km /h.(IDK HOW I DID BUT WORST THING THAT THERE WAS MY SHIP CONSTRUCTING AND WHEN IT COME OUT FOR LIKE 5k km it existed in 2 points of map at same time(Integer... fucking interger. Use longint maybe?) If 2 things don't stop colliding - they increase speed of each other(rapid collisions count also have that effect) Sometimes collisions doesn't move any thing(YOU HIT IT - it doesn't move). Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted June 18, 2013 Boxelware Team Share Posted June 18, 2013 That's known as the "bump-to-lightspeed" bug, and I fixed it. Will be released in the next version. Link to comment Share on other sites More sharing options...
LeoFlux Posted August 28, 2013 Share Posted August 28, 2013 i like to see all these bugs it shows there a good community :3 :) can't wait to play 0.4 or 0.5 whichever works lol re-installed 0.3 to play Link to comment Share on other sites More sharing options...
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