Boxelware Team koonschi Posted September 12, 2018 Boxelware Team Share Posted September 12, 2018 Patch 0.18.3 Date: September 12th, 2018 Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Gameplay Reworked upscaling of Xsotan dmg, now linear and no longer dependent on player ships Improved Valuables Detector-upgrade (shows an icon on the top of the screen when things were detected) UI Keybindings are now visible in fighter control tooltips Added Icons for Saved Designs Window Added a button to browse Steam Workshop Added suggestions for tags when uploading to steam workshop Added checks for mismatched or missing tags Implemented weak auto-selection of objects under cursorNo matter what you selected, you can always see the HP of the ship you're hovering the mouse over When you don't have anything else selected, you can interact and see infos about the object you're hovering the mouse over [*]Collision Damage Reduction is displayed in block tooltip on the bottom right [*]Added a checkbox for highlighting placed turrets on craft [*]Improved error message for not being able to repair (due to damage) while paused [*]Fixed FighterFactory not showing plans correctly [*]Player can't select his own ship any more while in mouse-steering mode with mouse hidden Misc Added debug-logging for moving entities between sectors Added debug output to find errors in repairdock Scripting API Added missing Entity():setToFlyToLocation to lua api Added HighResolutionTimer class for microsecond accuracy Added spawning of select system upgrades to entitydbg.lua Added a "onShipChanged" client callback for ship change Added a few script API clarifications Added SavedDesignsSelection class Added several DesignSelectionItems classes Added type getters to DesignSelectionItems Bugfixes "As usual, User Bug Reports are marked with [uBR]! Thanks to the community for reporting and keep it up!" Fixed several potential crashes in TurretAI Fixed a crash when a TCP connection starts receiving before its communicator is initialized Fixed a few crashes when a UDP connection starts receiving before its receivers are done with their constructors Fixed crashes in Intersection when objects without plans are intersected Fixed crash in Multiline TextBox when Ctrl-V from SDL2 fails Fixed crash in Normal TextBox when Ctrl-V from SDL2 fails [uBR] Fixed turrets not appearing for updates in Workshop Window [uBR] Fixed pirates not having crew, which slowed them down a lot [uBR] Fixed an issue where normal turrets weren't removed when switching to a coaxial design and vice versa [uBR] Fixed Ship Problems UI not updating when minimum crew of ship changes [uBR] Fixed turret deactivation not respecting amount of turret slots [uBR] Fixed damage numbers showing behind camera [uBR] Fixed various menus, icons and scripts not registering when swapping ship systems [uBR] Fixed priority ui element handling with scrolling [uBR] Fixed ComboBox not being scrollable when placed in ScrollFrame [uBR] Fixed Block Size Window now allowing commas [uBR] Fixed broken cargo, hangar & torpedo space calculationThis can, in theory, lead to some vessels losing cargo, hangar & torpedo space because we had bugs that added too much cargo space! [*][uBR] Fixed a glitch that allowed people to hire endless captains [*][uBR] Reverted placing players next to their ally's home sector, since that lead to various other errors Hotfixes 2018-09-12 "Some fixes that will be going live during September 12th." [uBR] Fixed turrets that use up multiple kinds of slots not being able to fire [uBR] Fixed controls not being able to be unbound with Escape key [uBR] Fixed player ship being auto-selected when it shouldn't be [uBR] Fixed player ship not being selectable when it should be Hotfixes 2018-09-14 "Some fixes that will be going live during September 14th." [uBR] Improved parts of German localization [uBR] Fixed some crashes in valuables detector upgrade Fixed crashes when registering boss health or ship problems while scene deconstructs [uBR] Fixed switching sectors triggering messages for destruction [uBR] Fixed blueprints not being able to be removed from Hangar Tab [uBR] Fixed switch to sector not placing players into their alliance ships [uBR] Fixed a crash when select-button was put onto another button than middle, left or right mouse Link to comment Share on other sites More sharing options...
LordMaddog Posted September 12, 2018 Share Posted September 12, 2018 Reworked upscaling of Xsotan dmg, now linear and no longer dependent on player ships YESSSSS! Thank you! I Hated that! Link to comment Share on other sites More sharing options...
Kamo Posted September 12, 2018 Share Posted September 12, 2018 Fixed a glitch that allowed people to hire endless captains Uh oh. Now there will be problems in my isolated Xanion Yard to make new ships :P. Ehehe. Added HighResolutionTimer class for microsecond accuracy Wow, someone is gonna be so happy ;D... Thanks to Martin ! Fixed FighterFactory not showing plans correctly Nice. Those empty boxes were steadily showing up more and more ???... Added suggestions for tags when uploading to steam workshop Added checks for mismatched or missing tags Those are nice, at least for new ship builders ! I'm running into a lot of mismatchs but that's because I'm continuing upon my usual scheme, with only the latest material listed, and all early game cause I'm playing on easy (I'll put mid game on medium, hard and upgraded easy designs, late game on later seasons and so on). It's also hilarious to see the poor lil'Cloudman Scavenger being mistaken as a Fighter due to having less than 200 blocks, or the Dualcastel Station called a Ship due to having engines ::)... Fixed Ship Problems UI not updating when minimum crew of ship changes That one must've led to a lot of paranoia and mutinies. Suggestion: maybe the Ship Problems UI needs an (option-togglable) icon that appears for a few seconds when exiting a ship if there was no captain on it. [uBR] Fixed pirates not having crew' date=' which slowed them down a lot[/list'] Those silly pirates. Maybe their crew was smart and fled the ship before even facing the wrath of players~ ! :) Collision Damage Reduction is displayed in block tooltip on the bottom right There's collision damage reducing blocks :o ?! Cool ! Asteroids are even more of a joke :D... Nice UI change too with the new "middle mouse to select" icon, and textboxes seems to behave a bit better. Frisky crew bug still acting up though. Link to comment Share on other sites More sharing options...
Hammelpilaw Posted September 15, 2018 Share Posted September 15, 2018 Thanks for the high resolution timer, it currently helps me a lot to analyze and improve performance of a mod :) Improved some code snippets from about 200 to 0-2 microseconds. Link to comment Share on other sites More sharing options...
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