Rinart73 Posted November 2, 2018 Share Posted November 2, 2018 0.19.1 I'm using "Server():setValue" to implement important player to player interactions on Rusty's Galaxy servers. Values are not big - they're either boolean or numbers. The problem is that after some time these variables reset. And they shouldn't. Mog logs doesn't show that they were resetted by players. You said that I can store as many variables as I want. Are you sure? Please check it. Link to comment Share on other sites More sharing options...
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