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Server values spontaneously reset


Rinart73

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0.19.1

I'm using "Server():setValue" to implement important player to player interactions on Rusty's Galaxy servers. Values are not big - they're either boolean or numbers. The problem is that after some time these variables reset. And they shouldn't. Mog logs doesn't show that they were resetted by players.

 

You said that I can store as many variables as I want. Are you sure? Please check it.

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