arjmaj Posted November 5, 2018 Share Posted November 5, 2018 Hi, first I apology for my english, i speak only spanish so i hope anyone can understand me. I recently discover avorion from youtube. I buy the game just today (waiting the confirmation of the purchase from steam because i don't have a credit card), and have a few questions: 1) ¿What language for programming use the game? - i struggle trying to find it - 2) ¿Is necesary to use a compiler or just write the code in the notepad and change his extension? 3) As is now, i figure as i keep learning from the game, that if you leave one sector, that sector unloads from the game and no loger work - ¿anyone as a fix to this? - if no - ¿someone had tried to identify the "active player" and create a block for the game with the same "player" property to avoid the unload of a sector when the "real" player is no longer there? (I been shooting blindfold for this last question - i don't have the game yet to try) Link to comment Share on other sites More sharing options...
Laserzwei Posted November 5, 2018 Share Posted November 5, 2018 Hi, first I apology for my english, i speak only spanish so i hope anyone can understand me. I recently discover avorion from youtube. I buy the game just today (waiting the confirmation of the purchase from steam because i don't have a credit card), and have a few questions: 1) ¿What language for programming use the game? - i struggle trying to find it - 2) ¿Is necesary to use a compiler or just write the code in the notepad and change his extension? 3) As is now, i figure as i keep learning from the game, that if you leave one sector, that sector unloads from the game and no loger work - ¿anyone as a fix to this? - if no - ¿someone had tried to identify the "active player" and create a block for the game with the same "player" property to avoid the unload of a sector when the "real" player is no longer there? (I been shooting blindfold for this last question - i don't have the game yet to try) 1) LUA (plus an API which is documented in /steam/.../Avorion/documentation/) mainly. See the Avorion/data/ folder for other stuff (sound/graphic/shader...) to modify 2a) LUA doesn't require a compiler 2b) There is currently no modloader. You will always have to modify existing gamefiles 3) Sectors have 3 states: [*]Loaded (player inside) [*]semi-Loaded (no player inside, but player-property inside. Refresh rate is lower than in player sectors) [*]Unloaded (no player(-property) inside or max. active sectors exceeded) There is also an API callback telling when a sector gets loaded back in and how long it was unloaded. This helps with eventual catching up. There is currently no API to force sectors to load Link to comment Share on other sites More sharing options...
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