Currently there is a problem on multiplayer servers - when you jump into a sector, it may take some time (quite a lot if the sector is big) for player to load data and resources. But during this time ship is vulnerable.
My suggestion is: Make ship invincible while player is loading resources. Since this happens on clientside, game will need to get a signal from client that everything is loaded. To prevent cheating I suggest to ignore all player actions until they will send 'sector is loaded' message. After that game will make ship vulnerable again.
Optinally, It would be nice to have a serverside callback for that too.
Suggestion
Rinart73
Currently there is a problem on multiplayer servers - when you jump into a sector, it may take some time (quite a lot if the sector is big) for player to load data and resources. But during this time ship is vulnerable.
My suggestion is: Make ship invincible while player is loading resources. Since this happens on clientside, game will need to get a signal from client that everything is loaded. To prevent cheating I suggest to ignore all player actions until they will send 'sector is loaded' message. After that game will make ship vulnerable again.
Optinally, It would be nice to have a serverside callback for that too.
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