Jump to content
  • 0

Friend/Foe-Detection for (some) weapons?


unbekannt1984

Suggestion

Hi,

 

what would you think about a friend/foe-detection for some weapons? Well, I thought about Rocket-Launchers, it would be nice, if a Rocket that is about to hit an allied-faction ship/station would think about self-destruction...

 

I can't think about other weapons then rockets and maybe torpedoes, that could use a mechanic like this...

Link to comment
Share on other sites

4 answers to this suggestion

Recommended Posts

  • 0
  • Boxelware Team

That would be funny :D The first step to a self-thinking AI.

I don't think that we would ever implement something like this, though. Friendly fire isn't a side-effect, it was actually planned to be in the game.

Link to comment
Share on other sites

  • 0

I don't think that we would ever implement something like this, though. Friendly fire isn't a side-effect, it was actually planned to be in the game.

Kind of my thought too - hard-coding trigger discipline is boring.  If you don't want to accidentally shoot friendlies, then make sure they aren't in the line of fire.
Link to comment
Share on other sites

  • 0

Hi,

 

Kind of my thought too - hard-coding trigger discipline is boring.  If you don't want to accidentally shoot friendlies, then make sure they aren't in the line of fire.

could you tell that my AI-captains and auto-turrets, too?

 

Friendly fire isn't a side-effect, it was actually planned to be in the game.

Yes, I don't want that feature on Plasma-Turrets or Chainguns... But Rockets (especially Seeker-Rockets) should behave a little bit different :)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...