So one thing I've noticed is that it's always better to have a bigger ship in this game. Large ships have the ability to have a much higher top cruising speed than small ships which makes little sense. I feel like the mass of the ship should greatly effect maximum cruise speed of ships, making heavy large ships have a much slower speed, while smaller ships are much faster and can hit and run while not being overloaded with weapons. Currently large ships are so much better at hit and run because they are faster, and can fit a nightmarish array of long range weaponry with no real downside.
Additionally, for balance's sake, I think that the rotational cap of a ship should depend on a ship's slot size. It's a little silly when you have super star destroyers sized ships turning 4rad/s and are faster than smaller ships that are 50% engine.
An example of rotational Caps:
Ship slot size - Yaw/Pitch/Roll
1 - 4 rad/s
2 - 4 rad/s
3 - 4 rad/s
4 - 4 rad/s
5 - 3.75 rad/s
6 - 3.25 rad/s
7 - 2.5 rad/s
8 - 1.75 rad/s
9 - 1 rad/s
10 - 0.85 rad/s
11 - 0.7 rad/s
12 - 0.5rad/s
13 - 0.4 rad/s
14 - 0.3 rad/s
15 - 0.2 rad/s
These are just example values, they could be different. Players would still need to equip maneuvering blocks to get their ship to rotate, there would just be upper caps depending on ship size. Alternatively, volume could be the factor for limiting a ships rotation.
Overall, I think this would help pvp and pve, as players won't be relying purely on huge overpowered ships. It would enable massive warships to be swarmed and outmaneuvered by smaller light ships, making them useful.
Suggestion
TESL4
So one thing I've noticed is that it's always better to have a bigger ship in this game. Large ships have the ability to have a much higher top cruising speed than small ships which makes little sense. I feel like the mass of the ship should greatly effect maximum cruise speed of ships, making heavy large ships have a much slower speed, while smaller ships are much faster and can hit and run while not being overloaded with weapons. Currently large ships are so much better at hit and run because they are faster, and can fit a nightmarish array of long range weaponry with no real downside.
Additionally, for balance's sake, I think that the rotational cap of a ship should depend on a ship's slot size. It's a little silly when you have super star destroyers sized ships turning 4rad/s and are faster than smaller ships that are 50% engine.
An example of rotational Caps:
Ship slot size - Yaw/Pitch/Roll
1 - 4 rad/s
2 - 4 rad/s
3 - 4 rad/s
4 - 4 rad/s
5 - 3.75 rad/s
6 - 3.25 rad/s
7 - 2.5 rad/s
8 - 1.75 rad/s
9 - 1 rad/s
10 - 0.85 rad/s
11 - 0.7 rad/s
12 - 0.5rad/s
13 - 0.4 rad/s
14 - 0.3 rad/s
15 - 0.2 rad/s
These are just example values, they could be different. Players would still need to equip maneuvering blocks to get their ship to rotate, there would just be upper caps depending on ship size. Alternatively, volume could be the factor for limiting a ships rotation.
Overall, I think this would help pvp and pve, as players won't be relying purely on huge overpowered ships. It would enable massive warships to be swarmed and outmaneuvered by smaller light ships, making them useful.
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