Just an idea for a new long range energy weapon to bring into the game! But I'm sure many of us love the look of the long tailed energy projectile as seen in Star blazers 2199 and 2202, which also happens to be the source for the idea of this weapon and it's characteristics
-Possible names
-Pulse Cannon (possible rework of existing weapon to make it more relevant)
-Positron Cannon
-Positron Laser
-Beam Cannon
-Energy weapon (Obviously) with medium energy consumption and a 2 - 3 consecutive shot overheat
-Long to medium range (somewhere around the same range as, or slightly shorter than cannons)
-Comes in Single, Double, and Triple barrels firing the appropriate amount of shots
-Semi-tracking (enough to ensure hits on large targets, but not small fast targets, easy to "shake off")
-Tracking akin to torpedoes where in the shots are easy to avoid with high speed, forcing the shots to overshoot. However unlike torpedoes once a
projectile has overshot (possibly after passing within a certain range of target) the lock is broken and tracking ceases.
-Side note for further discussion: If the community STILL believes tracking to be too strong of a trait, it could of course also be removed from the traits
list.
-Reload slightly faster than equivalent cannons
-Damage slightly lower than equivalent cannons to offset faster reload
-Acquirable around Ogonite or Xanion level or above
-Both Manual and Independent targeting
-Weapons with multiple barrels may fire in bursts or volleys of no more than the allotted barrels
-Possible new mechanic of "fire mode setting" allowing for high energy single fire, and low energy burst fire
-Can come with following traits
-Seeker
-Independent Targeting
-Burst Firing
-+/- X% damage to hull and/or shields
-+X%Damage, Fire Rate, Range
-+X%Faster Cooling
-Default traits
-Overheating
-Uses Energy
-Optional balancing default traits
-Weapon deals bonus damage to armor blocks, but less damage to shields, or vice versa
-Weapons projectiles would ideally resemble the following
Of course open to the input of others! I just REALLY would love to see this type of weapon in game as it's so aesthetically pleasing
Suggestion
ComfyDema
Just an idea for a new long range energy weapon to bring into the game! But I'm sure many of us love the look of the long tailed energy projectile as seen in Star blazers 2199 and 2202, which also happens to be the source for the idea of this weapon and it's characteristics
-Possible names
-Pulse Cannon (possible rework of existing weapon to make it more relevant)
-Positron Cannon
-Positron Laser
-Beam Cannon
-Energy weapon (Obviously) with medium energy consumption and a 2 - 3 consecutive shot overheat
-Long to medium range (somewhere around the same range as, or slightly shorter than cannons)
-Comes in Single, Double, and Triple barrels firing the appropriate amount of shots
-Semi-tracking (enough to ensure hits on large targets, but not small fast targets, easy to "shake off")
-Tracking akin to torpedoes where in the shots are easy to avoid with high speed, forcing the shots to overshoot. However unlike torpedoes once a
projectile has overshot (possibly after passing within a certain range of target) the lock is broken and tracking ceases.
-Side note for further discussion: If the community STILL believes tracking to be too strong of a trait, it could of course also be removed from the traits
list.
-Reload slightly faster than equivalent cannons
-Damage slightly lower than equivalent cannons to offset faster reload
-Acquirable around Ogonite or Xanion level or above
-Both Manual and Independent targeting
-Weapons with multiple barrels may fire in bursts or volleys of no more than the allotted barrels
-Possible new mechanic of "fire mode setting" allowing for high energy single fire, and low energy burst fire
-Can come with following traits
-Seeker
-Independent Targeting
-Burst Firing
-+/- X% damage to hull and/or shields
-+X%Damage, Fire Rate, Range
-+X%Faster Cooling
-Default traits
-Overheating
-Uses Energy
-Optional balancing default traits
-Weapon deals bonus damage to armor blocks, but less damage to shields, or vice versa
-Weapons projectiles would ideally resemble the following
Of course open to the input of others! I just REALLY would love to see this type of weapon in game as it's so aesthetically pleasing
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