Thanks for taking the time to read this. I'dd like to iterate on an old idea that seems to have died out. Perhaps 2019 is the right time to implement the Mass Accelerator Cannon.
Perhaps the block type and ideas used in the torpedo launcer and torpedo cargo hold can be used to create a Halo style MAC Gun. The total block volume could be used to calculate the power required. The lenght of the gun together with the height could be used to size the nozzle. Just like with the torpedo bays. Then the barrel could be calculated and therefore the required volume for ammunition and its strenght. You guys are way smarter than me to figure out the balancing but the point is to create another great feature and play style.
Below is a list of some of the things I could come up with to utilize already implemented features/mechanics:
-Size
If you want to utilize huge capital ships a powerfull MAC will force you to go big.
If you play similar to me, that is expanding and scaling your starter ship a lot. Then a MAC can grow with the role of the ship before you have the resources to design your new plaything.
-Power
Firing a MAC takes a toll on a ships power which will utilize the already ingame features associated with power generation and consuption.
-Storage
The depleted uranium slugs could be stored in a torpedo cargo bay like block. Perhaps even repurposing the inplace torpedo storage to a more general arsenal or armory.
-Player Control
The whole loading and controlling of the torpedo tubes system could add an extra tab in your ship menu to manage the loading of tungsten sluggs and add the guns to your control groups.
I think you guys get the gist of it and I would love to see this in the near future. The MAC has a lot of potential to enhance in place systems while adding a big honka honka space gun.
Suggestion
Timmeynator
Hi Everyone,
Thanks for taking the time to read this. I'dd like to iterate on an old idea that seems to have died out. Perhaps 2019 is the right time to implement the Mass Accelerator Cannon.
I've only been able to find a mention of this @ https://www.avorion.net/forum/index.php/topic,372.0.html.
Perhaps the block type and ideas used in the torpedo launcer and torpedo cargo hold can be used to create a Halo style MAC Gun. The total block volume could be used to calculate the power required. The lenght of the gun together with the height could be used to size the nozzle. Just like with the torpedo bays. Then the barrel could be calculated and therefore the required volume for ammunition and its strenght. You guys are way smarter than me to figure out the balancing but the point is to create another great feature and play style.
Below is a list of some of the things I could come up with to utilize already implemented features/mechanics:
-Size
If you want to utilize huge capital ships a powerfull MAC will force you to go big.
If you play similar to me, that is expanding and scaling your starter ship a lot. Then a MAC can grow with the role of the ship before you have the resources to design your new plaything.
-Power
Firing a MAC takes a toll on a ships power which will utilize the already ingame features associated with power generation and consuption.
-Storage
The depleted uranium slugs could be stored in a torpedo cargo bay like block. Perhaps even repurposing the inplace torpedo storage to a more general arsenal or armory.
-Player Control
The whole loading and controlling of the torpedo tubes system could add an extra tab in your ship menu to manage the loading of tungsten sluggs and add the guns to your control groups.
I think you guys get the gist of it and I would love to see this in the near future. The MAC has a lot of potential to enhance in place systems while adding a big honka honka space gun.
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