Boxelware Team koonschi Posted February 12, 2019 Boxelware Team Share Posted February 12, 2019 Patch 0.20.4 Date: February 12th, 2019 Pathfinding + Flying AI We improved the pathfinding and flying AI, so now ships will fly full speed and use boost whenever they safely can. They will also maneuver a lot smarter, for example through sectors with lots of objects like asteroid fields. Keep in mind that this will make the game harder, since you won't be able to run from enemies as easily as before! Mining + Salvaging AI We added improvements to the AI for harvesting, ie. mining and salvaging. Before, this was done by the same AI that's responsible for attacking enemies, making mining look silly and be rather inefficient. We've now implemented a separate AI for harvesting, which will improve some behavior of miners and salvagers a lot. Player Fleet Window We reworked the player fleet management window. Aside from obvious layout and overview improvements, it can now display every ship's plan so you can easily see which is which. You can also rename your ships in this window now, and it shows you what each ship is doing, and where it is - including a button to show you on the map. Inter-Sector-Communication This is one of the main reasons the update took so long and this technical background will probably mostly interest modders or other Avorion-tech-enthusiasts: We've been laying the ground work for calling functions and executing code between sectors. Scripts from one sector will now be able to call functions in scripts of another sector. This wasn't possible at first, due to the asynchronous structure of the Avorion server and its simulation. But this will lead to a lot of great features, like... Remote Commands & Queues The above groundwork allowed us to do the following: Inter-Sector commands for ships! You can now command ships over the galaxy map even when they're not in the same sector as you. But that's not all: We're also adding command queues, so you'll be able to order your ships to fly to one sector, mine asteroids, trade goods or attack enemies, and then jump to yet another sector. And you'll be able to loop these commands as well, so you can now have ships doing more complex things all over the galaxy. Improved security and Modding VERY IMPORTANT INFORMATION FOR MODDERS AND SERVER ADMINS: We've added extra security for calling functions remotely, THIS WILL BREAK YOUR OLD MODS if you're using client-server remote invocations. Check out the patch notes for 0.20.0 for more details! More and More Improvements We added lots and lots of other improvements as well, including Massive performance improvements while saving sectors Map improvements (you can toggle various features of the map on/off) Auto-reloading of torpedoes Transporters for long-distance interaction with stations Alliance map editing rules To see the full log of changes, check out the patchnotes below: Full Patchnotes You can find the full patchnotes posts here: https://steamcommunity.com/games/445220/announcements/detail/1736603828382199440 https://steamcommunity.com/games/445220/announcements/detail/1737729374513583078 https://steamcommunity.com/games/445220/announcements/detail/1701699309006895212 https://steamcommunity.com/games/445220/announcements/detail/1701698220997927027 https://steamcommunity.com/games/445220/announcements/detail/3225038806769208976 https://steamcommunity.com/games/445220/announcements/detail/1702821402270802571 https://steamcommunity.com/games/445220/announcements/detail/1701694867577204850 Link to comment Share on other sites More sharing options...
Ravien Posted February 12, 2019 Share Posted February 12, 2019 This. Is. AWESOME! Link to comment Share on other sites More sharing options...
Sir Charles Posted February 13, 2019 Share Posted February 13, 2019 Finally! This is one of the best things ever added to the game, expanding it‘s deep structure a lot... The game becomes more and more finished and it is really nice to see it advance. Keep up the great work and make this the greatest space game ever! :) Link to comment Share on other sites More sharing options...
PointedObservations Posted February 20, 2019 Share Posted February 20, 2019 These changes are fantastic. I especially liked the AI improvements that made fighting pirates a challenge. However, I brought the game out again for another spin specifically because I saw the cross-sector commands have been added. Unfortunately, though the new display tells me that my ships in other sectors are mining, scavenging, etc., they don't seem to be doing it or those sectors aren't simulating. :( Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted February 20, 2019 Author Boxelware Team Share Posted February 20, 2019 We'll add icons that will show if a sector is being simulated or not. That should clear things up. Link to comment Share on other sites More sharing options...
TESL4 Posted February 20, 2019 Share Posted February 20, 2019 This is awesome! Makes insane difficulty really tough!! Cant wait to see what comes out next :) Link to comment Share on other sites More sharing options...
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