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Fighters go through jump gates if they happen to be in their flight path.


Halfton

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Found a strange issue with fighters today.  I parked a carrier near to a jump gate, then told my mining fighters to do some mining.  After a while I ordered them back to the ship, only to get a message pop up to say that I had just paid a fee for using a gate.  Looking at my fighter roster I found that half a dozen fighters were not in the hangar, but apparently, all had returned.  I used the nearby gate, and as soon as I had landed on the other side, the fighters that were "missing" started to return to the hangar.  So, it looks like if a warp gate happens to be in the flight path of a fighter it will fly right through it and emerge in the connected sector.  Is this intentional, or does there need to be a tweak to the fighter flight paths to make sure they avoid going through gates?

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