SneakyTacts Posted March 23, 2019 Share Posted March 23, 2019 Does anyone agree with me when I say that the combat music is too quiet and the regular peaceful music is too loud? Quick edit: what do you all think of the new combat music? I preferred the other tracks, but what we have now is nice. They were previously tracks that we could hum to or remember, but now we cannot do either; they’ve lost their beats so they are only suspenseful. Another edit: The music goes from loud peaceful stuff to very quiet tense-ful music. Then the enemy might fly away for 15 seconds and the music immediately becomes loud and peaceful. There ought to be a delay in the switch and the combat stuff should stay for a while longer because it comes and goes every 10 seconds when I obliterate fast bandits. A tip to some: try triggering the combat music but pause the game. It won't be inturrupted so you can listen to the whole track! Link to comment Share on other sites More sharing options...
Sir Charles Posted March 24, 2019 Share Posted March 24, 2019 While I like the new ambient additions, I was a big fan of the old combat music and still find it better than the new one. I think it would be great to simply put the old tracks back in additionally to the new ones so we get more variety and a better overall experience. Mabye the type of the combat music should depend on the thread level of the enemies you are facing, I think that would have great effect like "Oh shit, it's THIS music, shit just got serious..." :D Link to comment Share on other sites More sharing options...
SneakyTacts Posted March 24, 2019 Author Share Posted March 24, 2019 Sounds good to me : ) Link to comment Share on other sites More sharing options...
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