My idea is giving multi/single players a choice of galaxy size when starting the game. Half, Quarter, or full. This makes it more suitable for smaller multiplayer servers, or a less tedious single player experience.
If this is hard to implement, since a lot of things are calculated based on distance to the core, an easy way to implement this would be to divvy the galaxy up like pie slices, so that half or three quarters of it is just automatically turned into rift.
In theory, if you could also make it so that new stations are spawned in in response to players destroying stations, I think that would really improve the gameplay a lot, and perhaps improve performance at the same time.
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TheRedScourge
Hi,
My idea is giving multi/single players a choice of galaxy size when starting the game. Half, Quarter, or full. This makes it more suitable for smaller multiplayer servers, or a less tedious single player experience.
If this is hard to implement, since a lot of things are calculated based on distance to the core, an easy way to implement this would be to divvy the galaxy up like pie slices, so that half or three quarters of it is just automatically turned into rift.
In theory, if you could also make it so that new stations are spawned in in response to players destroying stations, I think that would really improve the gameplay a lot, and perhaps improve performance at the same time.
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