MassCraxx Posted May 25, 2019 Share Posted May 25, 2019 Fleet Jump through Gate Command Mod This mod lets you set jump commands to any location. If it leads to a system, which lies outside of the jump radius but is connected through a gate, the ship will fly to the gate and pay the entry fee. Invalid jump targets will be indicated by a red route and make the ship stop in place until it is freed from the invalid command. Updated version available on the Steam Workshop Altered files: /data/scripts/entity/orderchain.lua /data/scripts/player/map/mapcommands.lua /data/scripts/player/map/maproutes.lua This mod will not alter your savegame in any way. To uninstall restore old script files. Not compatible with any mod that alters the same files. Installation Instructions: Extract zip content into the Avorion installation folder and overwrite files. Fleet_Jump_through_Gate_Command-0.22.zip Link to comment Share on other sites More sharing options...
Sir Charles Posted June 19, 2019 Share Posted June 19, 2019 This is great and should clearly become vanilla some day... thanks! Link to comment Share on other sites More sharing options...
Gorbald Posted July 16, 2019 Share Posted July 16, 2019 Great mod, thanks! Saves a lot of time. Small issue: ships don't wait for fighters before going in a wormhole, leaving them in the sector. I haven't tested this with a regular gate. Link to comment Share on other sites More sharing options...
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