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Low FPS with AMD Processor


BeBox

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A clear description of what happened

 

I load the game avorion. I get anywhere from 30-60 FPS in the main menu. I select a world I wish to join (I don't play multiplayer) and join that world just fine. I get an average of 15-18 FPS while in a home sector, 22-35 in an inhabited sector (with buildings but no HQ / low traffic area) and 45 static in an empty sector without any signs of life.

 

Step-by-step instructions on how to reproduce the bug.

 

I've heard this is just an issue with AMD so it's whenever I join a new/existing galaxy.

 

Your system specs:

OP System: Windows 10

CPU: AMD FX-8370 8 Core Processor

RAM: 16 GB

GPU: GTX 1060 6GB

 

Client Log for most recent galaxy: (also attached to post)

 

Main Thread ID: 1

Client started: "C:\Program Files (x86)\Steam\steamapps\common\Avorion\bin\Avorion.exe" "--serverpath=bin/AvorionServer.exe"

Enabled Traces:

Client Beta 0.24 r16066 2807e31cee76, running on Windows 8.

CPU: AMD FX-8370 Eight-Core Processor                8 Cores

RAM: 16GB

Init Steamworks...Installed Steam exception handler

Init Steamworks...Steam Branch: beta

ok

Init Steamworks ok

Init ModManager... ok

Init SDL2... ok

SDL version (compiled): 2.0.3

SDL version (linked): 2.0.3

Getting display mode... ok

Current display mode: 1920 x 1080

Creating settings... loading... setting language...Warning: Language '' not found. Falling back to English.

ok

Creating client window...Creating window ...

Detected 1 displays

Display 0: x: 0, y: 0, w: 1920, h: 1080

Using display 0

Trying to create OpenGL 4.0 core window ...

Creating window, x: 0, y: 0, w: 1920, h: 1080... ok

Creating GL context... ok

Initializing GLEW... ok

Setting display mode 1920 x 1080 (Windowed)... ok

GetDrawableSize: 1920 1071

GetWindowSize: 1920 1071

Creating client window ok

Init rendering... starting rendering... initialize...OpenGL Context Information:

Version: 4.0

VersionString: 4.0.0 NVIDIA 431.36

Vendor: NVIDIA Corporation

Renderer: GeForce GTX 1060 6GB/PCIe/SSE2

GLSL Version: 4.00 NVIDIA via Cg compiler

GL_MAX_CUBE_MAP_TEXTURE_SIZE: 32768

GL_MAX_ELEMENTS_INDICES: 1048576

GL_MAX_ELEMENTS_VERTICES: 1048576

GL_MAX_RENDERBUFFER_SIZE: 32768

GL_MAX_TEXTURE_SIZE: 32768

GL_MAX_VERTEX_ATTRIBS: 16

GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32

Init Debug Message Callback... ok

Set VSync... ok

Secure BackBuffer... ok

Init Canvas...Create canvas of size 2715 x 1514... ok

Init Canvas ok

Init UI Texture... ok

Init Refraction Texture... ok

Init Post Processing... ok

Init Debug Renderers... ok

DepthTexturesSupported: yes

IntVertexAttributesSupported: yes

DeferredSupported: yes

LowSpecGPUDetected: no

Available video memory: 4.81055 GB

Rendering initialized

Init rendering ok

Check problematic drivers... ok

Init shader level... ok

Init loading screen...Starting thread [LoadingScreen Plan]...

Started thread [LoadingScreen Plan] with id 2

ok

Draw first loading screen... draw... ok

Init SFX... ok

Init Input... ok

Init GameInput... ok

Init Game WorkerPool...Starting thread [Game WorkerPool Thread 0]...

Started thread [Game WorkerPool Thread 0] with id 3

Starting thread [Game WorkerPool Thread 1]...

Started thread [Game WorkerPool Thread 1] with id 4

Starting thread [Game WorkerPool Thread 2]...

Started thread [Game WorkerPool Thread 2] with id 5

Starting thread [Game WorkerPool Thread 3]...

Started thread [Game WorkerPool Thread 3] with id 6

Starting thread [Game WorkerPool Thread 4]...

Started thread [Game WorkerPool Thread 4] with id 7

Starting thread [Game WorkerPool Thread 5]...

Started thread [Game WorkerPool Thread 5] with id 8

Starting thread [Game WorkerPool Thread 6]...

Started thread [Game WorkerPool Thread 6] with id 9

Starting thread [Game WorkerPool Thread 7]...

Started thread [Game WorkerPool Thread 7] with id 10

ok

Init UI WorkerPool...Starting thread [uI WorkerPool Thread 0]...

Started thread [uI WorkerPool Thread 0] with id 11

Starting thread [uI WorkerPool Thread 1]...

Started thread [uI WorkerPool Thread 1] with id 12

Starting thread [uI WorkerPool Thread 2]...

Started thread [uI WorkerPool Thread 2] with id 13

Starting thread [uI WorkerPool Thread 3]...

Started thread [uI WorkerPool Thread 3] with id 14

ok

Init Splash... ok

Init Music... ok

Apply loaded settings... ok

Adjust settings to GPU... ok

Starting thread [Analytics WorkerPool Thread 0]...

Started thread [Analytics WorkerPool Thread 0] with id 15

Starting thread [Analytics WorkerPool Thread 1]...

Started thread [Analytics WorkerPool Thread 1] with id 16

Client initialized

Starting thread [Lua WorkerPool Thread 0]...

Started thread [Lua WorkerPool Thread 0] with id 17

Starting thread [Lua WorkerPool Thread 1]...

Started thread [Lua WorkerPool Thread 1] with id 18

Received stats and achievements from Steam

STAT_PIRATES_DESTROYED: 311i

STAT_XSOTAN_DESTROYED: 128i

STAT_CIVIL_SHIPS_DESTROYED: 11i

STAT_SHIPS_DESTROYED: 140i

STAT_STATIONS_DESTROYED: 2i

STAT_RESOURCES_MINED: 1463659i

STAT_GOODS_TRADED: 22211i

STAT_GOODS_SOLD: 21294i

STAT_GOODS_BOUGHT: 917i

STAT_GATES_USED: 38i

STAT_WORMHOLES_USED: 23i

STAT_JUMPS_USED: 853i

STAT_SECTORS_DISCOVERED: 765i

STAT_SECTORS_TRAVELED: 5929.77f

STAT_METERS_FLOWN: 24946118i

Starting thread [OnlineServerQueries WorkerPool Thread 0]...

Started thread [OnlineServerQueries WorkerPool Thread 0] with id 19

Starting thread [OnlineServerQueries WorkerPool Thread 1]...

Started thread [OnlineServerQueries WorkerPool Thread 1] with id 20

Refreshing servers 0

Starting thread [MainMenu Plan]...

Started thread [MainMenu Plan] with id 21

Playing Track data/music/menu\title.ogg

Startup successful.

Thread [MainMenu Plan] with id 21 exiting...

Thread [MainMenu Plan] with id 21 exited

Starting thread [AmbientOcclusion WorkerPool Thread 0]...

Started thread [AmbientOcclusion WorkerPool Thread 0] with id 22

Starting thread [AmbientOcclusion WorkerPool Thread 1]...

Started thread [AmbientOcclusion WorkerPool Thread 1] with id 23

Serverbrowser refresh complete: Responded

Starting server 'bin/AvorionServer.exe' with arguments '--galaxy-name defaultgalaxydasdwad --server-name -ReAffix- twitch.tv/reaffix_'s Server --seed 7MOOIOYcEu --difficulty -1 --infinite-resources False --collision-damage 1 --same-start-sector True --port 27000 --public False --safe-player-input false --pausable true --send-crash-reports true --alive-sectors-per-player 500 --listed False --authentication False --exit-on-last-admin-logout --admin 76561198374465425 --use-steam-networking True --threads 7'

Connecting to 127.0.0.1:27000, query port: 27003

Thread [LoadingScreen Plan] with id 2 exiting...

Thread [LoadingScreen Plan] with id 2 exited

Waiting for Online polling threads

Thread [OnlineServerQueries WorkerPool Thread 0] with id 19 exiting...

Thread [OnlineServerQueries WorkerPool Thread 0] with id 19 exited

Thread [OnlineServerQueries WorkerPool Thread 1] with id 20 exiting...

Thread [OnlineServerQueries WorkerPool Thread 1] with id 20 exited

Online polling threads finished

Waiting for LAN polling threads

LAN polling threads finished

Starting thread [uDP Connection Receive]...

Started thread [uDP Connection Receive] with id 24

Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

remote address: ip, init: steam

Connecting to server at 127.0.0.1:27000

Starting thread [uDP Connection Receive]...

Started thread [uDP Connection Receive] with id 25

Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

Playing Track data/music/background\befog.ogg

Initiating connection with server ID 90127534443137035

Starting thread [steam Networking Receive]...

Started thread [steam Networking Receive] with id 26

Authentication successful!

Enabling remote mod configuration...

Starting thread [LoadingScreen Plan]...

Started thread [LoadingScreen Plan] with id 27

<Server> Player -ReAffix- twitch.tv/reaffix_ created!

Player -ReAffix- twitch.tv/reaffix_ created!

<Server> Player -ReAffix- twitch.tv/reaffix_ joined the galaxy

Player -ReAffix- twitch.tv/reaffix_ joined the galaxy

nothing specified, playing unknown songs

modifying because we're in a rebuilt sector

Thread [LoadingScreen Plan] with id 27 exiting...

Thread [LoadingScreen Plan] with id 27 exited

<Repair Dock> New offer: Buy a Reconstruction Token and get your ship repaired FOR FREE!

New offer: Buy a Reconstruction Token and get your ship repaired FOR FREE!

Entity with index 0a9b9b94-ee3d-495e-a2b6-604f0e295e46 has no script with index '3'.

Entity with index 59d2d733-546d-4907-9420-ad3d4eaa3707 has no script with index '3'.

Playing Silence: 2 seconds

Playing Track data/music/background/particle.ogg

<Repair Dock> New offer: Buy a Reconstruction Token and get your ship repaired FOR FREE!

New offer: Buy a Reconstruction Token and get your ship repaired FOR FREE!

Entity with index 403568c5-0d14-44ea-a335-56606e415db1 has no script with index '3'.

Entity with index 9d7065d4-6243-4239-bb76-0cb581b6d6a4 has no script with index '3'.

<Repair Dock> New offer: Buy a Reconstruction Token and get your ship repaired FOR FREE!

New offer: Buy a Reconstruction Token and get your ship repaired FOR FREE!

Entity with index abbac3d8-4b8a-4e56-91bb-6a6cff6e376d has no script with index '3'.

Exited client main loop.

Starting thread [server Shutdown]...

Started thread [server Shutdown] with id 28

Starting thread [uDP Connection Receive]...

Started thread [uDP Connection Receive] with id 29

Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

Thread [steam Networking Receive] with id 26 exiting...

Thread [steam Networking Receive] with id 26 exited

Thread [uDP Connection Receive] with id 25 exiting...

Thread [uDP Connection Receive] with id 25 exited

UDP closed

Client UDP: Connection closed

Thread [uDP Connection Receive] with id 24 exiting...

Thread [uDP Connection Receive] with id 24 exited

UDP closed

Client UDP: Connection closed

Stopping local server ...

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0

Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0

Server shutdown successful.

Thread [uDP Connection Receive] with id 29 exiting...

Thread [uDP Connection Receive] with id 29 exited

UDP closed

Client UDP: Connection closed

Thread [server Shutdown] with id 28 exiting...

Thread [server Shutdown] with id 28 exited

Thread [Game WorkerPool Thread 0] with id 3 exiting...

Thread [Game WorkerPool Thread 0] with id 3 exited

Thread [Game WorkerPool Thread 1] with id 4 exiting...

Thread [Game WorkerPool Thread 1] with id 4 exited

Thread [Game WorkerPool Thread 2] with id 5 exiting...

Thread [Game WorkerPool Thread 2] with id 5 exited

Thread [Game WorkerPool Thread 3] with id 6 exiting...

Thread [Game WorkerPool Thread 3] with id 6 exited

Thread [Game WorkerPool Thread 4] with id 7 exiting...

Thread [Game WorkerPool Thread 4] with id 7 exited

Thread [Game WorkerPool Thread 5] with id 8 exiting...

Thread [Game WorkerPool Thread 5] with id 8 exited

Thread [Game WorkerPool Thread 6] with id 9 exiting...

Thread [Game WorkerPool Thread 6] with id 9 exited

Thread [Game WorkerPool Thread 7] with id 10 exiting...

Thread [Game WorkerPool Thread 7] with id 10 exited

Thread [Analytics WorkerPool Thread 0] with id 15 exiting...

Thread [Analytics WorkerPool Thread 0] with id 15 exited

Thread [Analytics WorkerPool Thread 1] with id 16 exiting...

Thread [Analytics WorkerPool Thread 1] with id 16 exited

Thread [AmbientOcclusion WorkerPool Thread 0] with id 22 exiting...

Thread [AmbientOcclusion WorkerPool Thread 0] with id 22 exited

Thread [AmbientOcclusion WorkerPool Thread 1] with id 23 exiting...

Thread [AmbientOcclusion WorkerPool Thread 1] with id 23 exited

Thread [Lua WorkerPool Thread 0] with id 17 exiting...

Thread [Lua WorkerPool Thread 0] with id 17 exited

Thread [Lua WorkerPool Thread 1] with id 18 exiting...

Thread [Lua WorkerPool Thread 1] with id 18 exited

Thread [uI WorkerPool Thread 0] with id 11 exiting...

Thread [uI WorkerPool Thread 0] with id 11 exited

Thread [uI WorkerPool Thread 1] with id 12 exiting...

Thread [uI WorkerPool Thread 1] with id 12 exited

Thread [uI WorkerPool Thread 2] with id 13 exiting...

Thread [uI WorkerPool Thread 2] with id 13 exited

Thread [uI WorkerPool Thread 3] with id 14 exiting...

Thread [uI WorkerPool Thread 3] with id 14 exited

 

 

 

clientlog_2019-07-16_13-46-25.txt

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Also would like to point out:

Game is updated to most recent and I have tried backing it up versions to see if it would help: It did not

Computer is updated (Windows 10)

Drivers are updated (Yesterday)

Did not have this issue when I got the game (months back)

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  • Boxelware Team

Ok, so, I don't know what you already tried to fix the issue, so I'll put down everything I can think of. Bear with me ;)

 

Which window mode are you using? Fullscreen vs. borderless or windowed has been shown to improve performance.

Are you using VSync? Maybe in combination with a fps limit? Some people reported performance issues with these settings.

What output do the frame time graphs give you? You can activate them in the main menu under settings - video.

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