All the ideas and annoying things I have encountered in the last few days of playing again. The game is mostly fun, but there are some things that are just .. meh or outright annoying. Well, this is it...
EDIT: added a new list for 0.30 as a new reply to this topic with new insight, feedback and suggestions!
# avorion 0.24
## bugs
- using empty tokens on alliance ship from alliance inventory doesn't do anything, using it from player inventory works, but gives you a token in your player inventory and then the ship still says it doesn't have a token
- wipe out pirates mission -> logout, restart server -> accept again, twice the same spot -> only one group of enemies, but twice the reward
## suggestions
- often you want to become friendly with a faction but, then one of your ships, or your automatic weapons kill one of them and the rep is back to abhorrent -> add a "at war" state -> don't attack "non-pirates" even if they are abhorrent towards you -> toggle-able in the relations window?
- build-in auto-research -> there is a mod, but it seems to be broken
- repair fighters should be able to target their main ship?
- command ship while inside -> as if switching to non-pilot seat
- independent turrets are bad at aiming -> should wait little longer before shooting, often not on target yet
- freighter got stuck refining, because resource depot was attacked by pirates? ~"no resource depot"
- fighters just flying around the ship instead of returning... ? -> apparently the hangar doors were too small (somehow they got out, but couldn't get back in) -> show warning? / fix it
- server command "/difficulty <somestring>" always sets it to veteran??
- idiot AI flies with high speed against you and explodes -> -100k rep... wth?
- often while right clicking on the map nothing happens (lag?) and you have to click multiple times
also when issuing orders
really annoying
make it async? UI should not be dependent on remote calls
- object detector still shows "objects found" even after an asteroid is claimed -> remove it when claimed or stashes are opened!
- order ships through gates/wormholes, via the map (-> apparently there is a mod for the gates? haven't tried it yet..)
- what to do with fighters that you don't need anymore? -> that's a lot of resources to just throw away -> recycle/sell?
- sort/filter sell list
- scrollbar in research list (and a few other inventory-like UIs)
- "tabbed" inventory for different item types? -> instead of having to scroll through everything
- higher interaction ranges for larger ships -> with "secret stashes" for example
- enemy /ship /entity list (think freelancer) -> see closest enemies, their stats (or rather a simple indicator about their strength?), containers... etc
- crew of destroyed ship was paid (which was still in "reconstruct list") // TODO add screenshot
- deep scanner and similar tools only work while in that ship, that makes fleet management tedious... -> should always be active, no matter whether that ship has a player inside
- keep detected sectors on the map! a bit fainter, still keep the animation... -> they are not dynamic, so why would they vanish?
- fighters getting targeted by guided missiles... -> guided missiles are op against fighters
- xanion salvage fighters destroying avorion ships, same as any combat fighters -> only send matching salvage squad! (turrets somehow manage to do this just fine -> xanion turrets don't attack avo blocks)
- salvager doesn't use turrets (doesn't fly close enough) if they have fighters
- salvager vs small parts ->
aoe for salvage lasers.. ?
pull salvage together?
aim at the largest blocks? and leave the crap?
- idea: crowd control for ships -> slow/catch ships/disable engines, maybe make the force turrets useful?
- if one ship has a transporter and you're transferring cargo/fighters-> should be able to transfer cargo at the maximum range of both ships
- friendly hyperspace blocker.. uhm? -> blocking miner/salvager/trader.. until you manually fly them out of there. wth
- reconstructed ship doesn't have all its turret designs placed properly.. (some are working, some don't)
- "auto-fire" mode for turrets should not target fighters if there are other enemies around (if necessary a different mode for that?) -> I have anti-fighter guns for that, which are set to "defensive"
- auto-scale turret designs with their base? -> "modifying whole ship", turret base is large enough, but the design has to be manually set to a larger size
- "no loot reservation" mode!
alone in an area, and often it's either "reserved for player <me>" or "reserved for <my alliance>" while in an alliance ship?
- xsotan breeders targeted by "next enemy" hotkey
- why are there no small coaxial weapons? they would fit nicely on a small agile ship and increase the weapon diversity
- miners/salvagers getting stuck (for no reason) -> trying to mine something behind itself, or just standing there with no obvious problem
- ship which has long and small range salvage turrets -> stays at range for large ones but out of range for the small ones...
- brotherhood railguns are op -> won't find anything better for a very long time
- not enough large enemy ships (especially xsotan, some other factions seem to have some battleships...)
- insane differences between damage of ships -> most have only 30k-200k and then some rare battleships have up to 3.5kk and unless you scan every ship there's no easy way to detect those -> some kind of warning mechanism for ships that can one-hit you?
- long, thin ships are annoying to hit and often can't even fly
### building
- choose engine color!
- split a block at a chosen point
### trading
- filter equipment dock "sell" window -> scrolling through 1000s of items is no fun
- trading computer -> knowing the route is useless if you don't know how much is needed at the target location (or available)
### missions ideas
- more missions should be available simultaneously -> there is just one type of combat mission and often you have to search for those
- destroy pirate base
- kill pirate leader
- attack enemy faction
EDIT: removed some items that are now obsolete with 0.26. Nice update!
Suggestion
skavn
All the ideas and annoying things I have encountered in the last few days of playing again. The game is mostly fun, but there are some things that are just .. meh or outright annoying. Well, this is it...
EDIT: added a new list for 0.30 as a new reply to this topic with new insight, feedback and suggestions!
# avorion 0.24
## bugs
- using empty tokens on alliance ship from alliance inventory doesn't do anything, using it from player inventory works, but gives you a token in your player inventory and then the ship still says it doesn't have a token
- wipe out pirates mission -> logout, restart server -> accept again, twice the same spot -> only one group of enemies, but twice the reward
## suggestions
- often you want to become friendly with a faction but, then one of your ships, or your automatic weapons kill one of them and the rep is back to abhorrent -> add a "at war" state -> don't attack "non-pirates" even if they are abhorrent towards you -> toggle-able in the relations window?
- build-in auto-research -> there is a mod, but it seems to be broken
- repair fighters should be able to target their main ship?
- command ship while inside -> as if switching to non-pilot seat
- independent turrets are bad at aiming -> should wait little longer before shooting, often not on target yet
- freighter got stuck refining, because resource depot was attacked by pirates? ~"no resource depot"
- fighters just flying around the ship instead of returning... ? -> apparently the hangar doors were too small (somehow they got out, but couldn't get back in) -> show warning? / fix it
- server command "/difficulty <somestring>" always sets it to veteran??
- missions don't give reputation?
- apply turret designs to multiple turret bases... -> well, it's tedious
- idiot AI flies with high speed against you and explodes -> -100k rep... wth?
- often while right clicking on the map nothing happens (lag?) and you have to click multiple times
also when issuing orders
really annoying
make it async? UI should not be dependent on remote calls
- object detector still shows "objects found" even after an asteroid is claimed -> remove it when claimed or stashes are opened!
- order ships through gates/wormholes, via the map (-> apparently there is a mod for the gates? haven't tried it yet..)
- what to do with fighters that you don't need anymore? -> that's a lot of resources to just throw away -> recycle/sell?
- sort/filter sell list
- scrollbar in research list (and a few other inventory-like UIs)
- "tabbed" inventory for different item types? -> instead of having to scroll through everything
- higher interaction ranges for larger ships -> with "secret stashes" for example
- enemy /ship /entity list (think freelancer) -> see closest enemies, their stats (or rather a simple indicator about their strength?), containers... etc
- crew of destroyed ship was paid (which was still in "reconstruct list") // TODO add screenshot
- deep scanner and similar tools only work while in that ship, that makes fleet management tedious... -> should always be active, no matter whether that ship has a player inside
- keep detected sectors on the map! a bit fainter, still keep the animation... -> they are not dynamic, so why would they vanish?
- fighters getting targeted by guided missiles... -> guided missiles are op against fighters
- xanion salvage fighters destroying avorion ships, same as any combat fighters -> only send matching salvage squad! (turrets somehow manage to do this just fine -> xanion turrets don't attack avo blocks)
- salvager doesn't use turrets (doesn't fly close enough) if they have fighters
- salvager vs small parts ->
aoe for salvage lasers.. ?
pull salvage together?
aim at the largest blocks? and leave the crap?
- idea: crowd control for ships -> slow/catch ships/disable engines, maybe make the force turrets useful?
- if one ship has a transporter and you're transferring cargo/fighters-> should be able to transfer cargo at the maximum range of both ships
- friendly hyperspace blocker.. uhm? -> blocking miner/salvager/trader.. until you manually fly them out of there. wth
- reconstructed ship doesn't have all its turret designs placed properly.. (some are working, some don't)
- "auto-fire" mode for turrets should not target fighters if there are other enemies around (if necessary a different mode for that?) -> I have anti-fighter guns for that, which are set to "defensive"
- auto-scale turret designs with their base? -> "modifying whole ship", turret base is large enough, but the design has to be manually set to a larger size
- "no loot reservation" mode!
alone in an area, and often it's either "reserved for player <me>" or "reserved for <my alliance>" while in an alliance ship?
- xsotan breeders targeted by "next enemy" hotkey
- why are there no small coaxial weapons? they would fit nicely on a small agile ship and increase the weapon diversity
- miners/salvagers getting stuck (for no reason) -> trying to mine something behind itself, or just standing there with no obvious problem
- ship which has long and small range salvage turrets -> stays at range for large ones but out of range for the small ones...
- coaxial mining/salvage weapons + AI... = useless
- brotherhood railguns are op -> won't find anything better for a very long time
- not enough large enemy ships (especially xsotan, some other factions seem to have some battleships...)
- insane differences between damage of ships -> most have only 30k-200k and then some rare battleships have up to 3.5kk and unless you scan every ship there's no easy way to detect those -> some kind of warning mechanism for ships that can one-hit you?
- long, thin ships are annoying to hit and often can't even fly
### building
- choose engine color!
- split a block at a chosen point
### trading
- filter equipment dock "sell" window -> scrolling through 1000s of items is no fun
- trading computer -> knowing the route is useless if you don't know how much is needed at the target location (or available)
### missions ideas
- more missions should be available simultaneously -> there is just one type of combat mission and often you have to search for those
- destroy pirate base
- kill pirate leader
- attack enemy faction
EDIT: removed some items that are now obsolete with 0.26. Nice update!
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