Worthiestnobody Posted September 10, 2019 Share Posted September 10, 2019 so this is beta branch so this is probably something i discovered or everyone has but ive sent a ship of mine to go mine minerals and after i order it after a few seconds of pressing the button it dissappears, i dont know if the ship continues to mine afterwards or if something stopped it but i thought id let people know, if anyone asks it has a full compliment of crew including a captain a mining system upgrade perm installed and mining lasers. Link to comment Share on other sites More sharing options...
randompsualumni Posted September 20, 2019 Share Posted September 20, 2019 I too have this issue. It also occurs with salvaging ships and carriers. Seems to occur after having completed one full mine or salvage target. A work around is with Raw turrets to set a Mine/Refine loop. Not sure if this operation fix required a specific mod as I do have mods which create new orders. I have tested this issue without mods and can confirm it is not due to mods. Link to comment Share on other sites More sharing options...
Rinart73 Posted September 21, 2019 Share Posted September 21, 2019 I found the source of the problem. For players: https://steamcommunity.com/sharedfiles/filedetails/?id=1868721180 For developers: "data\scripts\entity\ai\mine.lua" Replace "AIMine.canContinueMining()" function with this one: function AIMine.canContinueMining() -- overridden -- prevent terminating script before it even started if not miningMaterial then return true end return valid(minedLoot) or valid(minedAsteroid) or not noAsteroidsLeft end Both orderchain.lua and mine.lua perform checks every second. There is a moment where a ship finished mining an asteroid and collected all loot, but didn't find the next asteroid yet. So the function returns "false" there and the orderchain stops the script. "canContinueMining" should return false only if there are no asteroids left. The same thing for salvaging: function AISalvage.canContinueSalvaging() -- overridden -- prevent terminating script before it even started if not salvagingMaterial then return true end return valid(minedLoot) or valid(minedWreckage) or not noWreckagesLeft end Link to comment Share on other sites More sharing options...
FuryoftheStars Posted September 24, 2019 Share Posted September 24, 2019 I've noticed an issue like this, but only when issuing the order from the map screen (if I directly target and communicate with the ship and give the order via this method, it seems to work/stick). Although I thought in my case it extended to all orders via the map screen, but I may be mistaken. May be a different issue, anyway, not sure. Link to comment Share on other sites More sharing options...
Zaflis Posted October 15, 2019 Share Posted October 15, 2019 Wish i could use your fix, but i still want ingame achievements to work. I can confirm miner stop mining when issued order from map. I then ordered it when in was in same sector and left alone for hour+, it filled its whole cargo hold then. I suppose we can swap sectors from across galaxy now anyway when going in tiny ship. That way we can come in and make the manual order, and go back and continue what you were doing. It just means waiting 2 sector loading screens for a simple mine-command. Link to comment Share on other sites More sharing options...
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