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Show unmet crew requirements on Hire Crew screen


Userfaulty

Suggestion

Hello,

 

I searched for this but didn't see any other posts regarding it.

 

A great QoL improvement would be to show the current ships unmet crew requirements on the Hire Crew screen. It would save us time having to switch back to the ship crew screen to see which personnel we still need.

 

I think the game is awesome and is panning out to be the best space based game on the market! Thanks for all the hard work and keep it up!

 

Userfaulty

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Dear OP: here you go: https://steamcommunity.com/sharedfiles/filedetails/?id=1917041255

 

Currently - Crew requirements are calibrated for 'untrained' crew - so you need less level 1 (1.5) crewmen, which in turn means you need less sergeants and command staff.

 

But as you get level 3 crews, the most expensive command staff (that can't be filled untrained) become unneeded.

 

It's a real mess, and if you don't hire that extra command staff, morale will drop and your precious trained crew will suicide - then your ship will lose hull and be destroyed. ( and that's the first notification of a problem the player receives: Ship destroyed)

 

Suggestions:

- Lack of mechanics will never destroy your ship

- Higher level crew will provide bonuses but doesn't alter the amount of staff needed - it's super frustrating for civilian freighters who don't need extra.

- Instead of committing suicide due to low morale, low crew could have penalties to fire rate, fighter launch rate, fighter speed, command execution frequency, max hull self-repair%,  etc..

- Fleet list icons for low Morale/performance penalties/insufficient crew/damage/cargo space%

- a remote 'buy/pickup/sell/store crew' Order. We can move the ship to the crew station but we have to be in sector to get the crew on/off the ship?  The order would find a station with the best crews available and pickup/buy/offboard as needed. Once the ship crew meets requirements the Order is complete. If a required crew type isn't available, then message the player just like an unavailable buy/sell goods order (No sellers...).

 

Problems solved:

- Having to keep a ship's worth of extra crew 'on standby' to deal with the variation in staffing requirements as they level.

- Having a ship die because it lost a crew quarters  -> morale loss -> suicides -> no mechanics -> hull destroyed.

- Having to hire a general just because your commanders haven't leveled up yet, and then storing him in a station until you build another ship.

The result is that you can find the problem and fix it before you lose a freighter full of credits and level 3 crews.

 

 

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