Boxelware Team Qui_Sum Posted December 12, 2019 Boxelware Team Share Posted December 12, 2019 Beta Branch Patch 0.30 - Missions, Bosses & Sound Date: December 12th, 2019 Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. New Missions and Bosses "In order to fill the galaxy with more life, we are introducing new bosses and missions. Some of the missions are available at bulletin boards, while others will appear naturally. The bosses need to be found and use unique strategies and techniques to protect themselves. We don't want to spoil too much so go and find them yourself!" Added two new missions to introduce the player to boarding and station founding Added three new missions to bulletin boards Missions at bulletin boards now depend on the station's type Added two new bosses that need special tactics to beat SFX Changes "We improved our sound engine to use effects and filters to create a more immersive sound experience." Implemented reverb effect and lowpass filter that increases with distance Sounds now use the inverse distance model instead of linear for a more natural falloff Sounds "We reworked many aspects of the game's sound. Some of the old sounds were a bit blunt and too direct. In this update we replaced those and also added lots of previously missing sounds in order to create a coherent atmosphere and to add more life to the game." Added impact sounds that not only depend on the surface (metal, stone, shield) but also on the damage type (physical, energy) Added new sounds for different types of destruction, like explosions, blocks breaking, rock being smashed Added distinct sounds for the different laser weapons like mining, salvaging, repair, point defense, etc. Implemented laser impact sizzle sound Added tractor beam sound effect Added new sounds for cannons, chainguns, anti-fighter guns and railguns Added dedicated sounds for metal-metal, metal-stone and stone-stone collisions Added new shot impact sounds depending on the surface and weapon type Collision and impact sounds are now attenuated when happening in quick succession to prevent unnatural stacking of sounds Added ambient sounds to stations, factories, mines, gates and wormholes Added various new UI sounds Added sound effects for entering and exiting hyperspace Sounds are now paused when the game is paused Volumes, effects and filter settings can be tuned via a 'data/sfx/volumes.ini' file Balancing Improved the shooting time and relative reload time of energy cooled weapons Scripting API Added new script 'missionbulletins.lua' which distributes bulletins to specific stations Added new class Shield to access a shield component Shields can now be made invincible Added passive patrol script where entities only fight after being attacked Added SoundSource class that supports playing, stopping and looping sounds Added EntityArrivalType to create[Entity/Object/Ship] functions Bugfixes "As always, bug fixes marked with [uBR] stem from bug reports we got from users. Thank you so much for helping and keep it up! :)" Fixed an issue with "Fleet Commands" mission [uBR] Fixed an issue where declarations of war without sender could happen [uBR] Fixed some issues with attacking behavior of AI Added missing translation for teleport command Link to comment Share on other sites More sharing options...
Meesmaalt Posted December 12, 2019 Share Posted December 12, 2019 How about you.. stop releasing updates so quickly? Some are trying to run modded servers! Keep up the good work! :) Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted December 12, 2019 Boxelware Team Share Posted December 12, 2019 Okay, sorry. No more updates until next year! ;) Link to comment Share on other sites More sharing options...
unbekannt1984 Posted December 12, 2019 Share Posted December 12, 2019 Okay, sorry. No more updates until next year! ;) How about Bug-Fixes? ;) "In order to fill the galaxy with more life, we are introducing new bosses and missions. Some of the missions are available at bulletin boards, while others will appear naturally. The bosses need to be found and use unique strategies and techniques to protect themselves. We don't want to spoil too much so go and find them yourself!" Ok, I'll take a look at the scripts :) Link to comment Share on other sites More sharing options...
Warrax Posted December 20, 2019 Share Posted December 20, 2019 Keep up the good work, Koonschi. Cheers Link to comment Share on other sites More sharing options...
unbekannt1984 Posted January 3, 2020 Share Posted January 3, 2020 Hi, [uBR] Fixed some issues with attacking behavior of AI nope, AI is broken... I killed it today in 0.30 - it didn't even shoot back, BTW relations stayed at neutral. I used an alliance-ship, XSTN-K 1 equiped. Link to comment Share on other sites More sharing options...
Vis Posted January 4, 2020 Share Posted January 4, 2020 "We reworked many aspects of the game's sound. Some of the old sounds were a bit blunt and too direct. In this update we replaced those and also added lots of previously missing sounds in order to create a coherent atmosphere and to add more life to the game." Well, I have to say... That "sounds" awesome!!! :D Link to comment Share on other sites More sharing options...
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