I made the mistake of joining a multiplayer game before going through the tutorial or even trying single-player mode. But doing it that way made me acutely aware of this problem.
Of course, the first thing I did when I got my mining drone was try to complete the tutorial. And the part that tripped me up was having to gather 1000 Iron before we could proceed to the actual ship building.
Problem is, this server had been played a while and there were no mineral-rich asteroids left in the starting system - like... none! :'( Well, that's not 100% accurate. There was the one waaay out on the edge of the system that the tutorial had me mine. At the time, I assumed that the game spawned this one as part of the tutorial.
As a consequence - because there were no other rich asteroids - I was forced to mine regular asteroids. And that would not be an issue for me, except... We have to gather a whopping 1000 iron before we can build our first ship! And each regular asteroid only contains about 26 iron! It's quite disheartening that each "chunk" of an asteroid only yields 1 iron, especially since it can take a long time to bust up some of the larger asteroids. How many asteroids would that take? You do the math.
I honestly don't have an issue with having to mine for resources. Actually, resource gathering is one of the aspects of this game that sold me one it. But... come on. The worst part, in my opinion, is how large asteroids do not yield any more resources than tiny ones. They all produce the same. This, despite how large asteroids take a heck of a lot longer to mine.
So, please make adjustments to this. Please have all asteroids yield more than 1 unit of material per chunk, even with the pathetic starting mining laser. And please have the yield respect the size of the asteroid.
Mineral-rich asteroids are somewhat uncommon even in a newly spawned universe. And the longer player(s) play the universe, the rarer they're going to become, until they're completely gone. If they never respawn, then you're just forcing players to spawn a new universe on a regular basis.
At the least, mineral-rich asteroids should respawn in the starting system. That, or you could increase the size of all asteroid fields and have the mining part of the tutorial trigger the game to respawn a few (more than one) of the rich asteroids in whatever system a player is currently in.
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Thundercraft
I made the mistake of joining a multiplayer game before going through the tutorial or even trying single-player mode. But doing it that way made me acutely aware of this problem.
Of course, the first thing I did when I got my mining drone was try to complete the tutorial. And the part that tripped me up was having to gather 1000 Iron before we could proceed to the actual ship building.
Problem is, this server had been played a while and there were no mineral-rich asteroids left in the starting system - like... none! :'( Well, that's not 100% accurate. There was the one waaay out on the edge of the system that the tutorial had me mine. At the time, I assumed that the game spawned this one as part of the tutorial.
As a consequence - because there were no other rich asteroids - I was forced to mine regular asteroids. And that would not be an issue for me, except... We have to gather a whopping 1000 iron before we can build our first ship! And each regular asteroid only contains about 26 iron! It's quite disheartening that each "chunk" of an asteroid only yields 1 iron, especially since it can take a long time to bust up some of the larger asteroids. How many asteroids would that take? You do the math.
I honestly don't have an issue with having to mine for resources. Actually, resource gathering is one of the aspects of this game that sold me one it. But... come on. The worst part, in my opinion, is how large asteroids do not yield any more resources than tiny ones. They all produce the same. This, despite how large asteroids take a heck of a lot longer to mine.
So, please make adjustments to this. Please have all asteroids yield more than 1 unit of material per chunk, even with the pathetic starting mining laser. And please have the yield respect the size of the asteroid.
Mineral-rich asteroids are somewhat uncommon even in a newly spawned universe. And the longer player(s) play the universe, the rarer they're going to become, until they're completely gone. If they never respawn, then you're just forcing players to spawn a new universe on a regular basis.
At the least, mineral-rich asteroids should respawn in the starting system. That, or you could increase the size of all asteroid fields and have the mining part of the tutorial trigger the game to respawn a few (more than one) of the rich asteroids in whatever system a player is currently in.
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